One of my local groups has started playing Rogue Trader. We're all new to the game (though some of us have briefly played other WH40K RPGs and we all [minus one player] know the setting fairly well). Our GM is a good GM, but he's relatively new to it (this might even be his first time).
We've had two sessions, so far, but it's clear that the game is... Complicated. We're trying to find a good mix between investigative play and combat play, and that's been hard to do (the system doesn't seem [SEEM] to support investigation very well). Plus, we had our first space combat last week, and that was... a bag of crap. Our GM house ruled the space combat system (by giving us all free, specific skills) so that each player would have something to do during space combat.
So, two questions:
1. Any advice or suggestions to the Rogue Trader players?
And, less importantly...
2. Any tips I might pass along to our Rogue Trader GM?
Edit: Please forgive the typo in the thread title. That's what I get for rushing to finish a post while a diabetic cat is yowling at me.
We've had two sessions, so far, but it's clear that the game is... Complicated. We're trying to find a good mix between investigative play and combat play, and that's been hard to do (the system doesn't seem [SEEM] to support investigation very well). Plus, we had our first space combat last week, and that was... a bag of crap. Our GM house ruled the space combat system (by giving us all free, specific skills) so that each player would have something to do during space combat.
So, two questions:
1. Any advice or suggestions to the Rogue Trader players?
And, less importantly...
2. Any tips I might pass along to our Rogue Trader GM?
Edit: Please forgive the typo in the thread title. That's what I get for rushing to finish a post while a diabetic cat is yowling at me.
Advise for New Rogue Trader Group?
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