mardi 5 août 2014

Build-monkeys on TBP bumming me out over 5E

So, I made the mistake of following a couple of threads about various classes, stats, etc. in 5E on TBP, and its left me feeling like we'll be left with the same old shit once all the excitement about some new publications settles down.



As far as I can tell, all the build experts seem to have sorted out that every class and combination of stats is, for all practical purposes, statistically indistinguishable in combat, much as in 4E. I.e., your 'ST-based' fighter and my 'DX-based' rogue will have the same AC, to-hit and damage and not very different HP. All that nonsense about the kind of armor you wear and what kinds of weapons you are expert in using and so forth is, ultimately, just a bit of color commentary.



Of course this isn't the way they describe it; they are all focused on how an AC of 18 and 1d8+2 damage means you are a 'protector/tank/guardian/blah blah' whereas an AC of 17 and 1d10+1 damage means you are 'artillery/etc.'. But obviously that stuff is all bullshit; these sorts of characters are statistically identical by the standards of most games and most editions/versions of D&D.



Can someone show me how the build-monkeys are wrong? Or maybe they are right and I should just go to inviting everyone here over to my basement for a proper OD&D blood bath.





Build-monkeys on TBP bumming me out over 5E

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