dimanche 3 août 2014

[Interest] Labyrinth Lord - The Misty Isles

A cluster of previously-unknown islands has been found in the mostly-unexplored Dragon Sea. These islands, dubbed the Misty Isles for the ever-present fog covering most of the land, are new lands ripe for adventure and plundering. There are people living there, with towns and ruins dotting the islands. Hobgoblins and orcs roam the outer islands, and the gods only know what might be found in the interior of the larger, central island, called Chalm by the locals.



The Misty Isles is a Labyrinth Lord game focused on exploring the islands. The characters will be new to the islands, having left their various homes in search of adventure, wealth, and glory in the Misty Isles. I plan on running it as a hexcrawl exploration game. I'll be doing quite a bit of random generation for the map, probably using some of the tables from ACKS.



Rules

This game will be using the Labyrinth Lord rules, available here. I'm not planning on using the Advanced Edition Companion for this game. I will be using material from the various Dyson's Dodecahedron and Brave the Labyrinth products, though, including the subclasses from Dyson's Dodecahedron #7. I haven't run Labyrinth Lord (though I've run and played other OSR games), but I plan to stick to the rules fairly closely unless we, as a group, find something that doesn't work.



Rolling Dice

I like to use Invisible Castle for PbP games. If everyone is okay with it, I'll roll most of the dice, especially in combat, just to keep things simple and moving quickly. I'll post all rolls so you can see them, and I won't be fudging any results.



Character Creation

For characters, I'll give anyone interested in playing three sets of 3d6-in-order to choose from to create a character.



After choosing a race/class, I'll have players roll on the subclass tables in Dyson's Dodecahedron #7. If you don't have it, no worries – I can make the roll and let you know the effects.



Combat

For combat, I'll just have you all post what you want to do round-by-round, make all the rolls, and then have an IC post at the end of every round letting everyone know what happened. This seems to be the best way to run PbP combat, and it's worked well for me in the past.



Mapping

I'll provide maps for you guys, including a hex map of the islands and smaller grid maps as the situation requires. For combat and stuff, I prefer theater-of-the-mind style play rather than strict grid mapping for each round.



Setting

The setting is flexible. I'm not running this in an existing setting, but I also don't have much solid stuff on the overall world yet either. So, if you want to add something like “character X is from town Y” or “my character worships god Z” that's cool, as long as god Z isn't something like “Cletus-Joe, God of Moonshine an' Big-ass Trucks.”



I'd like to keep the game set, for the most part, on the islands rather than go back to whatever the characters' home continents end up being. I've got a map of the islands and it's a fairly well-contained area that should be plenty big enough for some good gaming for a decent amount of time.



Wiki

I can set up an Obsidian Portal page or some kind of wiki to keep track of character sheets, loot, hex contents, and the like. That makes things a bit more accessible than resorting to going back through pages of IC/OOC content.



About the GM

I've run multiple games via PbP over on RPG.net under the handle Darth Illithid, including a short-lived game of ACKS and a longer (multiple months) game of Dark Dungeons. I haven't run Labyrinth Lord yet, but with all the wealth of LL-compatible stuff, like Dyson's Dodecahedron, I figured I'd give it a try.





[Interest] Labyrinth Lord - The Misty Isles

Aucun commentaire:

Enregistrer un commentaire