jeudi 7 août 2014

Keeping the pace of the game moving

As a GM, how do you handle it when players in a party are interested in different things?



For instance, suppose some players want to poke around town, while the others are impatient to get back on the road to adventure. Inevitably the latter group gets impatient, or the former feels that they weren't able to investigate as they wished.



How do you finesse this? Just announce that it's time to move on to the next stage of the game? Or assign the role of party leader to somebody so they can move things on when the time is right? Etc.



Or do you just sit back and let them meander around until everybody is ready to move on?





Keeping the pace of the game moving

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