mercredi 6 août 2014

Roleplaying natural disasters? [Tamora Pierce's Circle series]

I just read Melting Stones, which reminded me of a thought I had when reading some of the earlier books in the series (like most of TPs stuff, they are YA, but she doesn't pull any punches because of that). While this series also has serial killers, pirates, and invasions, the antagonists in the books have also included earthquakes, plague, wildfires, and volcanoes.



Now in a novel it isn't that difficult to make a story about a plague or a wildfire compelling. The question is how would you do that in an RPG? Assume you are writing a module for *your favorite rules* in which the primary challenge is going to be dealing with, stopping, and/or preventing a disaster, which means your most important "encounters" are not going to be combat ones. In fact there is no reason you have to have even a single combat encounter in these types of scenarios.



How can you make that compelling and engaging, including engaging with the system?





Roleplaying natural disasters? [Tamora Pierce's Circle series]

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