because holy shit this is hard sometimes you can get around the problem with in depth explanations of how hard something should be to do but it takes up a lot of space
and other times it just cant be done
im working on a small adventure on a pirate ship for the 1 page dungeon and my first instinct is always whats the dc on this climb, whats the reflex dc to avoid falling to your death from this trapdoor opening, whats the hardness and hp of the floor so the gm can determine if somebody will break through when they hit the floor.
and thats just some of the things.
to those who manage to do this successfully i salute you
and other times it just cant be done
im working on a small adventure on a pirate ship for the 1 page dungeon and my first instinct is always whats the dc on this climb, whats the reflex dc to avoid falling to your death from this trapdoor opening, whats the hardness and hp of the floor so the gm can determine if somebody will break through when they hit the floor.
and thats just some of the things.
to those who manage to do this successfully i salute you
i have a newfound respect for people who make system neutral adventures
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