mercredi 18 mars 2015

[Sci Fi] What are the important parameters for a space station-centred game?

We're investigating another Mass Effect game as our alternate "break game" for when someone can't make it to the main game. The thought is that it will be set at a space station somewhere, and unlike our other game, will be relatively fixed in place instead of roving around the galaxy.



I don't think we're set on a where the station is yet, but rather than diving right into setting-specific stuff, what are some useful parameters to start nailing down what sort of a place this station is?



Some that I came up with initially:

  • Situated on the frontier or right out in the "badlands"?

  • Beacon of light type situation (its a place with law, order and authority) or hive of scum and villainy?

  • Are the PCs the establishment who run the place, or just more of the chancers who live there contesting with the authorities?

  • Multi-species melting pot or predominantly one species in particular?




What other questions that help define what's going on are useful with designing a sci fix space station as the main fixture of a setting?





[Sci Fi] What are the important parameters for a space station-centred game?

Aucun commentaire:

Enregistrer un commentaire