We're investigating another Mass Effect game as our alternate "break game" for when someone can't make it to the main game. The thought is that it will be set at a space station somewhere, and unlike our other game, will be relatively fixed in place instead of roving around the galaxy.
I don't think we're set on a where the station is yet, but rather than diving right into setting-specific stuff, what are some useful parameters to start nailing down what sort of a place this station is?
Some that I came up with initially:
What other questions that help define what's going on are useful with designing a sci fix space station as the main fixture of a setting?
I don't think we're set on a where the station is yet, but rather than diving right into setting-specific stuff, what are some useful parameters to start nailing down what sort of a place this station is?
Some that I came up with initially:
- Situated on the frontier or right out in the "badlands"?
- Beacon of light type situation (its a place with law, order and authority) or hive of scum and villainy?
- Are the PCs the establishment who run the place, or just more of the chancers who live there contesting with the authorities?
- Multi-species melting pot or predominantly one species in particular?
What other questions that help define what's going on are useful with designing a sci fix space station as the main fixture of a setting?
[Sci Fi] What are the important parameters for a space station-centred game?
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