mardi 16 juin 2015

Better Fate Combat (for me)

One of the many reasons my son hates the Fate RPG is how combats run - it's basically a series of doing things that aren't super exciting until you pile up enough +2 things you can tag to take the guy out.

1. are we doing it wrong;
2. is there a way to get it to feel more like D&D, Savage Worlds, etc.

Thanks!


Better Fate Combat (for me)

Aucun commentaire:

Enregistrer un commentaire