One of the many reasons my son hates the Fate RPG is how combats run - it's basically a series of doing things that aren't super exciting until you pile up enough +2 things you can tag to take the guy out.
1. are we doing it wrong;
2. is there a way to get it to feel more like D&D, Savage Worlds, etc.
Thanks!
1. are we doing it wrong;
2. is there a way to get it to feel more like D&D, Savage Worlds, etc.
Thanks!
Better Fate Combat (for me)
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