just did a brief read through of the book, and several impressions do I have.
art is great. Really good stuff there
table and charts oh my! If you liked all the tables in 1e for things like monster creation, town creation, magic item creation, world creation, random dungeon creation, etc? You'll love this. TONS of tables and charts
Modules (or optional rules): several these as well and clearly called out as variants. Things like tactical rules for facing and flanking, faster healing surges or slower gritty healing, leveling without XP, training to level up, etc
extra goodies. In the back are several high quality maps of everything from an inn, dungeon, and overland for you to use/practice your DMing building skills.
Overall, if you're an experienced DM who is skilled in world building and running adventures, you don't need this book. For new DMs, this is an excellent book. Really well done.
Oh, one other thing. We've heard how magic items are rare, and now looking at the guidelines, they are SUPER rare. You're not even expected to see your first legendary (like vorporal sword, +3 items) until you hit level 17 or higher. So those examples of a level 20 with +3 weapons and armor? Probably not, and would only have one or two.
art is great. Really good stuff there
table and charts oh my! If you liked all the tables in 1e for things like monster creation, town creation, magic item creation, world creation, random dungeon creation, etc? You'll love this. TONS of tables and charts
Modules (or optional rules): several these as well and clearly called out as variants. Things like tactical rules for facing and flanking, faster healing surges or slower gritty healing, leveling without XP, training to level up, etc
extra goodies. In the back are several high quality maps of everything from an inn, dungeon, and overland for you to use/practice your DMing building skills.
Overall, if you're an experienced DM who is skilled in world building and running adventures, you don't need this book. For new DMs, this is an excellent book. Really well done.
Oh, one other thing. We've heard how magic items are rare, and now looking at the guidelines, they are SUPER rare. You're not even expected to see your first legendary (like vorporal sword, +3 items) until you hit level 17 or higher. So those examples of a level 20 with +3 weapons and armor? Probably not, and would only have one or two.
5e DMG, my opinion
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