vendredi 28 novembre 2014

Divinities and similar in "gothic" setting

This is for the rpg called Gothire that i'm planning.



This time, it is about Divinities that may have impact on what happens and the Player characters.

Divinities from the Egyptian and Voodoo pantheons may be included, as well as possibly a few Babylonian and/or Sumerian ones.

As for the One God Faiths, they will rather be represented by some of the Sephira or "Aspects of God" that comes from the Kabbalah, but some roleplayers may be more familiar with them from the horror-rpg KULT, where I think they were known as Archons.

A few from the alleged "anti-sephira" may be included too, essentially the few I can handle or have a different view on than is common in their religions.

I may also add a few divinities, or similar, that i made up for that world.



Now the question is:

How best to include them?

A few ideas are these:

* Access to specific summons.

* Access to specific spells.

* Any PC may be aligned to one or more of those, thereby getting some limitations and some benefits.

* Places of Communion (from stone circles to churches) may make it easier to connect with a Divinity.

* Being aligned to one of those may increase the risk of getting dragged into a kind of divine war where everyone has their own agenda.



(Some may remember that I posted a similar topic some time ago, but I have a somewhat different approach now.)





Divinities and similar in "gothic" setting

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