Recently in a gaming session the player were in a ship chasing another ship that was slightly faster than the player´s ship.
The players ship had no experience captain, but they had a good navigator. The ship they were chasing had an experienced captain and navigator.
We tried to find something on the topic in the core books and the only thing we found was a brief and general description of some types of boats on the Dungeons Master Guide, if I´m not mistaken. There is no skill related to that, and there was none in 3.5 as well. This is very strange because if you think about it, up until very recently, transport through the seas was by far the fastest way to travel, and should be fairly common.
Since we did not even know what skill to use, I just described what happened, that the players lost sight of the boat but eventually found it again by following the coast. But just is just telling a story ain't that fun, and besides, what if
a) The players had to travel during a storm?
b) The players had to go through deep seas?
c) What if I wanted to have opposing skill checks to see if they were skilled enough to reach the ship they were chasing?
The players ship had no experience captain, but they had a good navigator. The ship they were chasing had an experienced captain and navigator.
We tried to find something on the topic in the core books and the only thing we found was a brief and general description of some types of boats on the Dungeons Master Guide, if I´m not mistaken. There is no skill related to that, and there was none in 3.5 as well. This is very strange because if you think about it, up until very recently, transport through the seas was by far the fastest way to travel, and should be fairly common.
Since we did not even know what skill to use, I just described what happened, that the players lost sight of the boat but eventually found it again by following the coast. But just is just telling a story ain't that fun, and besides, what if
a) The players had to travel during a storm?
b) The players had to go through deep seas?
c) What if I wanted to have opposing skill checks to see if they were skilled enough to reach the ship they were chasing?
How to handle seafaring on DnD 5e?
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