I guess I feel ashamed for posting about this on RPGnet and not here....
There's been a lot of tables and systems intended for creating random wilderness, but almost all of them are on the one league or more hex scale, for an overland map. Very few have been aimed at generating individual boulders, trees, or hills. It's the kind of thing you might need to set up an area around a dungeon entrance, or if your players wanted to take a quick jaunt outside town in an area you forgot to map.
I call that the subhex scale. And back in 2012, I did a series of blogposts about it, then forgot about it.
But now, at the urging of Jason Alexander, I've edited everything, did a complete overhaul, really. And now it's available as a free PDF.
Subhex Wilderness Crawls
The system is a lot simpler than before, the text reads a little clearer, and with the drop-dice option is pretty quick. Enjoy!
There's been a lot of tables and systems intended for creating random wilderness, but almost all of them are on the one league or more hex scale, for an overland map. Very few have been aimed at generating individual boulders, trees, or hills. It's the kind of thing you might need to set up an area around a dungeon entrance, or if your players wanted to take a quick jaunt outside town in an area you forgot to map.
I call that the subhex scale. And back in 2012, I did a series of blogposts about it, then forgot about it.
But now, at the urging of Jason Alexander, I've edited everything, did a complete overhaul, really. And now it's available as a free PDF.
Subhex Wilderness Crawls
The system is a lot simpler than before, the text reads a little clearer, and with the drop-dice option is pretty quick. Enjoy!
Random Subhex Wilderness Generation
Aucun commentaire:
Enregistrer un commentaire