Do you think a rule mechanic of 2d12 + is too swingy with lower skill ratings when used in a "versus" (i.e. a contested) roll?
For example, with a 2d12 +1 roll against a 2d12 +2 roll, there seems to be too much weight given to the 2d12 variables. In other words, that +1, +2, +3 modifier doesn't seem to make much of a difference.
As the characters improve, they'll have skill ratings up toward +16, but at the lower end (specifically from around the +1 to +4 range), it feels too swingy.
It could be argued that that's how it should be at lower skill ratings; that you are chancing more or less to luck to get you through the day. I'm not convinced though.
Thoughts?
For example, with a 2d12 +1 roll against a 2d12 +2 roll, there seems to be too much weight given to the 2d12 variables. In other words, that +1, +2, +3 modifier doesn't seem to make much of a difference.
As the characters improve, they'll have skill ratings up toward +16, but at the lower end (specifically from around the +1 to +4 range), it feels too swingy.
It could be argued that that's how it should be at lower skill ratings; that you are chancing more or less to luck to get you through the day. I'm not convinced though.
Thoughts?
2d12 +
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