How do you guys decide what kind of effects spells have beside their mechanical function?
For example, in one of my games a player decided to hide and cast Hex on an Ogre to prepare to fight him later. Since he was hiding, the players asked if anything happens from Hex: any sounds, glimmers of light, does the Ogre know he was casted on.
I had no clue, and just houseruled something on the spot. Are there no common depictions of these spells to draw on? How do you handle them?
For example, in one of my games a player decided to hide and cast Hex on an Ogre to prepare to fight him later. Since he was hiding, the players asked if anything happens from Hex: any sounds, glimmers of light, does the Ogre know he was casted on.
I had no clue, and just houseruled something on the spot. Are there no common depictions of these spells to draw on? How do you handle them?
Audio/Visual cues of spells?
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