mardi 26 mai 2015

Audio/Visual cues of spells?

How do you guys decide what kind of effects spells have beside their mechanical function?

For example, in one of my games a player decided to hide and cast Hex on an Ogre to prepare to fight him later. Since he was hiding, the players asked if anything happens from Hex: any sounds, glimmers of light, does the Ogre know he was casted on.

I had no clue, and just houseruled something on the spot. Are there no common depictions of these spells to draw on? How do you handle them?


Audio/Visual cues of spells?

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