Enamoured with Amber Diceless, I've looked into every other diceless (specifically randomless) roleplaying game I could find, and they seem, on the whole - directionless, muddled, and too light to carry the weight of their own subject matter. I find nothing of the substance in them that I find in Amber.
I understand why Amber Diceless itself seems like all of these things on the outside to someone who has not played it, or to someone who has had a poor GMing experience, and that some people who love Amber still find it in some ways lacking.
To me Amber is more than adequately substantial. If your experiences are in any way the same - what is the difference?
What is the thing that separates Amber (and its relatives) from the rest of diceless drudgery? I think Lords of Gossamer & Shadow and Lords of Olympus well establish that it is not Zelazny that makes all the difference. Or has your experience been something entirely apart from this?
Thoughts?
//Panjumanju
I understand why Amber Diceless itself seems like all of these things on the outside to someone who has not played it, or to someone who has had a poor GMing experience, and that some people who love Amber still find it in some ways lacking.
To me Amber is more than adequately substantial. If your experiences are in any way the same - what is the difference?
What is the thing that separates Amber (and its relatives) from the rest of diceless drudgery? I think Lords of Gossamer & Shadow and Lords of Olympus well establish that it is not Zelazny that makes all the difference. Or has your experience been something entirely apart from this?
Thoughts?
//Panjumanju
To Still 'Game' Without Dice
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