dimanche 24 mai 2015

OSR system questions

There is so much excellent game material being published for the OSR these days! I'm particularly encouraged that the system situation has more or less stabilized into roughly a half dozen most commonly used ones, and most of the creative energy is now going into really awesome settings, adventures, supplements, etc.

I'm on a bit of an OSR walkabout these days, and generally like to play using my original B/X or 1E books. But, like most D&D players, I generally end up fiddling with the rules set and eventually get irritated. So, I'm wondering whether there is something nicely produced out there that covers my main gripes.

I would appreciate knowing what others interested in this style of games have to say regarding which of the OSR style systems best fit the following criteria:

- Genuinely compatible with most or all pre-3E and modern OSR materials (i.e., it is D&D, not a separate game inspired by D&D). For example, DCC is awesome, but really doesn't fit this criterion.

- Thief abilities start at first level at a level of competency more similar to other things in the game (e.g., the ~50:50 odds of most people's attacks in combat).

- There is some sort of central task resolution rule or rules, so it is obvious how you are supposed to resolve things other than combat or class-specific abilities.

- Your stats significantly impact your abilities.

Obviously, I could draw up my own house rules like this (and in fact have several heart breakers on my hard drive that more or less do this sort of thing). But it would be nice if there was something published that does the same stuff, so it is easier for other players to join my groups.

Thanks!


OSR system questions

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