lundi 2 février 2015

[Modern] What does a "base/hideout" need?

We will very shortly be starting a Werewolf: the Forsaken 2nd edition game (wiki), set in contemporary Paris (just outside the centre, somewhere in the arrondissement of Bobigny). The PCs have a base location, which is an old railyard/junkyard turned into an artist's workshop and Bohemian commune (it has accomodation on-site too). It's in a faded industrial area



At present the setup is pretty basic. There's the workshop building and a yard full of scrap metal. Some barracks where the survivors of the cult we smashed to get the place live. Somewhere on the site is an old bronze foundry, in which lives the spirit who we've adopted as our totem. Security is chains and padlocks on the gates.



There are four PCs (three werewolves and a Wolf-Blooded) and half a dozen NPCs. None of the latter are combatants by any stretch of the imagination (all of the cult's muscle was either killed or driven off when we took the place), so we don't have security guards or the like. We do have the space to take more people into the pack.



The question is, what does a modern hideout need? Are things like a backup generator, cameras and alarms, a concealed tunnel to get outside the complex and so on necessities? What about entertainment and amenities for our residents (I'm guessing accomodation is pretty basic at the moment)?



That's just mundane threats, of course, this is also a place of supernatural significance. The PCs are the main counter-supernatural security, but we could potentially get spirits to guard the place too.



Thoughts?





[Modern] What does a "base/hideout" need?

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