mardi 17 février 2015

P6 Dark Fantasy - Monster Suggestions

So I'm currently putting together some hacks and bits and bobs for running a gritty, dark fantasy game (think Thieves World, Black Company and Dragon's Dogma).



At the moment I'm focusing on making a beastiary, wand id like some suggestions - with a few caveats:


  • Monsters are Monstrous - I'd rather not have too many monstrous humanoids, and those that do exist are more like NPCs, with culture and the chance of trade and parlay. If its a monster, it should be weird and beastial.

  • Monster Are A Big Fucking Deal - if theres a monster somewhere, its not gonna be hiding under a dungeon and never seen - there should be some nice ecological effects that can be added, though that's mostly flavour. I figure if there is something that can be represented mechanically, I'll steal the Lair and Regional effects from 5e.

  • It's a low-level game - so I'd prefer CRs under 5. There's a ton of those, but the issue is that so many of them seem to be pretty mechanically... Meh. Things with interesting mechanics and gimmicks that make for a good fight are the plan here.




I'm happy reskinning things to fit the setting, but if you guys have any suggestions, feel free to tell me what you have or would do with them.



So - any ideas? I'll post up what I've got as I work on them.





P6 Dark Fantasy - Monster Suggestions

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