jeudi 31 juillet 2014

Nederlands elftal

Ik kon niet echt meer een normaal nederlands elftal topic terugvinden. Maar over een maand staat de eerste EK-kwalificatiewedstrijd weer voor de deur. :huhu:

Binnenkort zal er dus weer een voorselectie bekend gemaakt moeten worden. Zal Guusje de lijn van Louis doorzetten? Welke spelers van de oude garde geeft hij nu nog een kans?





Nederlands elftal

Call of Cthulhu 7e quick start rules: Anyone tried them out yet?

The 'quick start' rules for the forthcoming 7th edition of Call of Cthulhu have been out for almost a year now. Has anyone here tried them out? If so, what are your impressions? How does 7e compare to pre-7e CoC?



Also, any links to informative reviews of the 7e CoC QS rules would be appreciated. Thanks! :)





Call of Cthulhu 7e quick start rules: Anyone tried them out yet?

[Pathfinder] Shaman iconic (and transgendered)

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Quote:








It's a sorry lot for a proud dwarven daughter to be raised a miserable dwarven son



Heh, Paizo isn't going to let WotC take the field, eh?





[Pathfinder] Shaman iconic (and transgendered)

Gaming T-Shirt - Crowd Funding

Hey all,



I just designed a t-shirt that I want to wear to future gaming conventions, and I hope that you may as well. I found a new (new to me, anyway) website that lets you design and crowdsource shirts, so I thought I'd give it a try.



If you are interested, here's the link to my shirt campaign: http://ift.tt/1tAwEIU



Hope you like it!





Gaming T-Shirt - Crowd Funding

FLAK 88: WWII role playing

Someone mentioned this a while ago. Where are all the WWII RPGs? Something like a combination between the simplicity of old school D&D with a modern 4e tactical twist?



I've been thinking of that for a long time too. So now that I'm in the playtest stages of Felk Mor, I have extra time. Time to work on this :)












FLAK 88: WWII role playing

Personal Phandelver Playtest Report

Our group has been taking the 5e Starter Set adventure “Mines of Phandelver” for a testdrive recently, and I wanted to share some personal impressions on the module and the rules as such. Beware ze spoilers, and gratuitous rambling.



In a word, this is an excellent adventure for new players, and a pretty good one even for experienced ones. We’ve been playing it with the pregens, as an intermission to our long-running but briefly-on-hold PF Kingmaker campaign and were mainly interested in how the new rules work, but the adventure does a surprisingly good job of pulling you in; standard fantasy tropes and all. Btw, everybody enjoyed the narratively rich backgrounds, and how skills and special abilities are less fiddly than in PF/3.x.



The adventure kicks off with a pretty hefty roadside ambush, which killed the party mage before he even got off his first spell, due to a lucky shot, party negligence, and death checks gone wrong - memorable lesson on how HP and dying works in 5e, hehe. As a GM, I liked how the goblins have low HP but some nifty special bonus actions (if this a 4e thing, I’ll for once have something good to say about it) that allow them to hide and jump into and out of melee, with a minimum of mechanical fuss. They’re not tough, but they can put up a nasty fight, which is how I’d always thought goblins should be.



Combat flows smoothly; took us right back to our 1st and 2nd edition games some 20 years ago. It’s also action-packed and a lot of fun. We learned that you have to really pay attention to situative modifiers i.e. through hiding, cover etc, and dis/advantage, as these have a far greater bearing on how the fight goes. Unlike in 3.X/PF, where BAB, attributes, and gear largely predetermine the balance of power, 5e places proportionally more mechanical weight on what the characters do at a given moment. Surprise, cover, and fluid movement (I love that you can break up your move now) turned what could have easily turned into a standard, mechanically predictable slugfest in earlier editions into a varied and dangerous encounter.



As a sidenote, we play PF mostly on maptool and have come to rely on extensive macros to resolve the mathematical side of gameplay. As a result, we’ve also moved from VoIP chat to typing out what characters do, as most of the relevant interaction goes through the chat window anyway. With this session, I decided to try out Roll20 and use the tool as one would a physical gametable, with all the descriptive done through cam and mic. It was an interesting lesson in how the tools, both game mechanics and platform, shape the game: The lighter mechanics of Roll20 worked very well with 5e and the game was more like an FTF-game than any of our online sessions so far. Thing is, I don’t think PF would be as much fun on this setup though.



After the ambush, the party decided to move on to Phandalin, a nearby mining town, to deliver some supplies and meet up with the (conveniently inserted) twin brother of the dead mage. This kicks off a small, dynamic town-adventure that showers you with leads and mini-quests. We didn’t really do this module for the role-playing, but the pregens’ backgrounds are so well integrated into the plot that before we knew it, the party was knee-deep into it. They gathered some info, went back into the wilds and found the goblin hideout, a small dungeon with a good mix of exploration, traps, combat and roleplaying opportunities. Thus, in two short sessions, we’d pretty much got a taste of all the basic food-groups that make up traditional DnD. As a beginning player, you couldn’t ask for a better introduction to FRPGs.



So yes, we like what we’ve seen so far, and I wouldn't be surprised if our next campaign is in 5e. I didn’t realize how much I’d missed the flowing, quirky RPG experience of our early years until we played this. Which is odd, because when 3rd edition came out, I was really happy about the more solid, and extensive mechanics – it was something I thought I’d wanted. Sure, GMing became more of a chore, but with PF we’d come to rely on their published modules (which I think are pretty good) and ignored most of the new classes, feats and other bloat. I wasn’t a fan of PF, but it was “good enough”, and certainly preferable to the mechanics-obsessed approach of 4e.



But this, 5e ... this is proper good.





Personal Phandelver Playtest Report

[5e] 3pp?

Any word yet on how third party publishers will be treated under 5e?



Any rumors?





[5e] 3pp?

The fishtank?!?

Ever heard from this method? I had a pretty long thread about sandboxing vs linear storytelling a while ago, but I never could place the WoD method in any of those two boxes. Now I saw this link and I found this method very familiar. Do you like this way of creating adventures and why?





The fishtank?!?

[Valiant Universe: The Roleplaying Game] What's the system like?

I'm only passingly familiar with the comics but I'm always on the lookout for new supers RPGs in the vain, vain hope that the next will be The One.



Anyone got this? Read it? Played it, even? What's it like?





[Valiant Universe: The Roleplaying Game] What's the system like?

[FM14] Aan alles komt een einde



Spoiler for uitleg:


Erg lang FM niet meer aangeraakt, maar van Feyenoord zonder de sterkhouders, maar met geld weer een mooi team maken leek me een leuke uitdaging. MU Update van 26 juli gedownload (waar ik De Vrij dus nog heb, en ook 8 miljoen transferbudget tot mijn grote vreugde) en een game gestart!

Ik ben grafisch niet zo sterk, dus dat hou ik simpel en probeer het meeste per tekst en screens te presenteren. Ik blijf wel werken aan mijn lay-out, want dit is nog wel heel simpel..











Spoiler for transfers uit:










Spoiler for volgende keer:


Een nieuwe speler!








[FM14] Aan alles komt een einde

Feat preview on Facebook

Edit: Never mind, beaten to it.





Feat preview on Facebook

How similar are Eberron and Golarion?

I'm familiar with Eberron, but I don't know much about Golarion beyond its general kitchen-sinkiness and art direction (which is reminiscent of Eberron). Could anyone give me a quick run down?





How similar are Eberron and Golarion?

[ACKS, B/X] How to simulate games/sporting events?

Something I want to put into Mercenary, Liberator, Tyrant is sporting competition, given how important it was in Greek culture. Affluent men trained in the gymnasium, it was one of the three pillars of Greekness, and the best competed in the formal Panhellenic Games. There were four big ones, arranged so that there were games every year, though the Olympic Games were the most prestigious. That's without informal games that might being called at any large gathering of Greeks (such as when an army or fleet was mustered).



What I want is a similar level of structure to that which you have with combat, not just a single roll to see who won, but something that gives you some options and a little tactical play.



Some of the events don't need anything additional - there's already rules for unarmed combat and wrestling. But the rest do, to my mind.



First up, racing. Bear in mind in all these events, there are no rules against contact with the other runners, though it's considered bad form. No doubt the Running Proficiency gives significant advantages here, but I'd want to involve all three physical ability scores in some sort of assessment of athletic potential.



The stadion was a 200m-ish sprint along a straight line. I can see four parts to this; the start, as in reacting to the starter's order; the push off to get going; the main run; and the finish.



The diaulos was a 400m-ish run, often in two halves, out to a post, around and back. So you've got the same two-part start, the first straight, the turn around the post, the second straight and the finish.



The dolichos was a longer-distance event, covering about 3 miles. It started and ended in the stadium, but would wind it's way around the whole site and take in significant landmarks like temples. This is much more of a stamina-based event than the other two.



The last race was the hoplitodromos, a single or double diaulos in full armour, including shield. Lots of hazards in this one, even aside from people using their shields to knock people over or otherwise hinder them, falling over or dropping your shield and becoming an obstacle to anyone behind you was a constant threat.



Field events were the long jump (that could be resolved in a single roll to establish how good your jump was), discus throw (again a throw to say how far you threw) and javelin (same again). Though there might be a tactical element with how close to the line you're willing to go to extend your jump for the first.



Lastly, chariot racing. I'd call this an extension of whatever rules we came up with for racing, but with added control-of-horses and interaction with other drivers peril. There were two races, two-horse and four-horse. Both took in twelve laps around a track where they went around a post at either end.



Thoughts?





[ACKS, B/X] How to simulate games/sporting events?

[Fate] Non-Evil Hat Fate products

Apparent some folks are unaware... Fate Core is OGL, which means anyone can make a Fate game. Fate Core is also free, if you want.



If for some reason you choose not to do business with Evil Hat, here are some other options. Check out RPGnow and click on "Fate" system.



Diaspora is a nifty Traveller-inspired scifi game, though it's based on an older form of Fate and could do with some sprucing up.



I'm not familiar with the other stuff, though Mindjammer (transhumanist) looks interesting.





[Fate] Non-Evil Hat Fate products

[5e Encounters] Play Summary, new players

July 30th, Aug 6, and Aug 13th are days where my FLGS normally hosts their Encounters sessions. However, with the release of 5e, these three weeks are sort of on hiatus due to no official Encounters event going on. So what they've done is used these days as "Introduction to D&D" nights. A few DMs and myself would host a session of D&D for new players. Every table ran Lost Mine of Phandelver from the Starter box but me. I was actually granted permission to run my custom homebrew Felk Mor campaign, as long as I was using rules from the Basic Set and Starter set--no playtest material. And pregens had to be used (I used the starter set pregens, along with Basic pregens I created to give extra variation)



The Players:

Dave: Some previous experience with AD&D a long time ago, but not very much. Played a dwarven fighter with a greataxe

Trisha: never played TTRPGs before. Played a high elf wizard

Travis: played a couple sessions of AD&D back in the early 80s. played the halfling rogue

Taylor: never played TTRPGs before. Played a wood elf rogue

Austin: said he was a huge fan of 3.5 and talked about all of his great PCs, but something didn't jive, because when we were playing, I had to show him what dice to use to attack and how to figure out damage. Played a human great axe fighter



My DM approach:

When teaching new players the game, I tell them just the basics of how it works, and advice that I won't go over all the rules for combat or skill resolution until we get to that point. IMO, too many rules up front is hard to retain and can be intimidating. It's also easier to remember when you're actually doing.



Adventure Beginning:

Due to limited time, I advised them I would be speeding up certain things, like not spending a lot of time on character backgrounds. We assumed they already all knew each other and were at the keep. I did hand out two background plot hooks to each player to give them a jump start. These plot hooks included (but are not limited to, as each player had minor incentives and plot hooks as well):



*rumors of giant ants that had been attacking caravans and travellers on the road east

* rumors of on old cult reemerging in the area

* the well, which provided the purest water around, has run dry

* rumors of ghosts in the forests near the woodcutter's camp



I dumped them right in the keep and let them have free reign. New player lesson 1: You're the players. Do whatever you want to do as if you were the character.



Right off the bat Trisha said she wanted to visit the temple to find out some information (one of her individual plot hooks was to find and research honeydew ant nectar and its healing properties, so the priest was her best bet). Austin headed to the Castellan's estate, and the rest headed toward the inn.



At the inn, I rolled on the rumor table and they heard some more rumors (not all of them true). Taylor had an individual plot hook that somewhere there was a cache of large gems in caves nearby. He said he asked around the inn if anyone knew of them. I said, "No one you speak to knows about a cache of gems, but you do notice that you've got the attention of about a half dozen other people who seem to have taken an interest..."



At first, Austin was turned away from the Castellan's clerk, but being of noble birth, he convinced the clerk to have audience. After speaking with the Castellan about some of the rumors, the Castellan also told him a story about the previous king and his tragedy of the murder of his wife and disappearance of his son, and rumors that the king still haunted the keep.



Trisha was able to glean a lot of info from the priest, who referenced her to the keep's wizard for more information. She arrived with the rest of the party. The wizard wanted nothing to do with "mundane" people, and agreed to talk to her if she passed a test. He asked her what the properties of Aloe were. Every player answered.



New player lesson 2: Discussion about out of character knowledge vs. in character knowledge. I had her make an intelligence check to see how much information she may recall. She rolled a natural 20. Her reaction: "Not only does it have X Y and Z healing properties, but it's from genus xxxx found in the regions of ...." The wizard agreed to talk :) And further clues were given, including that the wizard was really interested in this weird fungus that was growing on the ants



The next morning the party agreed to check out the well first since it was close to the keep. They peered down and it was bone dry. they could only see darkness. Some of the players thought of tying a rope to the halfling and lowering him down with a torch. While the halfling was trying to avoid this, Trisha said, "I just cast my light spell on a rock and drop it." It fell hundreds of feet before disappearing in the darkness. Travis was glad he wasn't tied to a rope ;)



So then they decided to head out to investigate the road. A few miles out, they came upon an overturned cart with the goods spilled to one side. They heard a group was attacked by ants and figured this might be it. Travis used his stealth to make it up to the cart, but didn't see anything. After the party arrived, the noticed that there were no bodies or blood, and none of the goods seemed to have been rummaged through. Travis searched the area and made a perception check to notice that off the road, some of the tall grass was disturbed, even though there were no tracks.



So they followed the trail into the grassland for a few miles before they ran into their first random encounter: a group of 6 stirges. Describing a monster to players who have no idea what it is? Incredibly rewarding as a DM. I love new players :) A brief combat ensued, the party killing half of them before they even got close. Then the wizard cast sleep and caught 3 of them in the spell. Trisha said, "We'll kill two of them, but tie up the third because I want it alive to study." God damn I love it when players really think outside of the box and get into their characters! Most experienced players just think, "They're stirges. Super common. I already know all about them" even if their level 1 PC doesn't.



Later, near evening, they saw a wicked storm approaching from the north. Driving rain, lightning, the whole deal. They saw an old abandon farmhouse to the south. They made their way to it. When they got close, I advised that they had an overwhelming sense of dread from the place, best described as having an ooze seep into your pores. Fearing the storm, they continued on.



The dwarf knocked on the door which opened easily. I described a large room with a table, bookshelf, and desk with an open book on it. Stairs led up. The party investigated and the book was full of woodcarving pictures of people being operated on, dissected, and experimented on. It radiated great evil. At this point an old man came down the stairs and welcomed them. "It's been so long since I had company, won't you sit down and fill an old man in on what's been going on?"



The players began to ask him about the rumors when Dave's dwarf made a passive perception check. In 5e, passive perception is something where you don't actually make a roll for. It's basically 10 + your WIS modifier. For DMs, it's used to see if PCs notice anything they aren't specifically searching for without cluing the player in with a die roll that something's up. The dwarf noticed that a small dark spot was growing on the ceiling above him. A dark red spot...



Just as he grabbed his axe, the old man sprang into a surprise attack. I rolled like absolute shit and missed the human noble completely. The party fared better, and wounded this ghoul hybrid badly, but he was still up after one round. The next round, Travis's halfling fired his bow at the ghoul--who was surrounded by three of the players. And rolled a 1. I assigned each person in the area a number and Travis rolled to see who the arrow hit. It was the wizard. I then asked him to roll an attack roll to see if it bypassed her mage armor. It did. 8 points. Wizard dropped. By her own ally ;)



The human noble was then attacked, but made his save vs. being paralyzed and they killed the ghoul. The wizard thought about keeping this book, but the dwarf had an acolyte background and knew such a thing was great evil and needed to be destroyed. They rested up that night in the house to heal and let the storm pass.



The next day they continued to travel eastward and found five giant any mounds in a valley, but no sign of ants. They investigated them and found that each had a tunnel leading down about 20 feet very steeply. After much debate, they agreed to use a rope to lower everyone down, the dwarf being last. He would climb down. Naturally as he was climbing, he rolled a 5 on his dex check and slipped and fell 20 feet, suffering 6 points of damage. From that point on, the halfling kept making jokes about the dangers of raining dwarves.



The group organized themselves in a marching order, the wood elf scouting the tunnels ahead. The first chamber they came across was empty. The second chamber smelled sweet, sickly, and musky. Peering in, there were piles of decomposing vegetable matter and random animal parts. They decided not to search the piles. Good for them, because in the piles were rot grubs. Ah, my most fearsome monster ;)



They then came across a chamber with six giant ants tending dozens of grubs. They stayed in the tunnel, letting the two fighters form a wall up front while the rest used ranged attacks. The battle was over pretty quickly. Again I rolled shitty, and they rolled well. AT this point, our session was over.



Summary

All of the players had a great time. Much laughing, and everyone got into character really well. The brand new players especially had some really great ideas. With 5e's universal system for everything from combat to skill checks (d20+modifier against a DC), it was super easy to learn, and they picked it up very quickly. The most inexperienced player (Trisha) had the most complex PC (the wizard) but she handled it like a charm. Sleep is one of her favorite spells now :) Most of the checks they made were more of determining level of success or failure, rather than flat out success or failure. I.e., if they rolled well on an investigative check, I gave them a lot of information. If they barely beat the DC, I gave them only a little. So the DC value was more of a sliding value rather than an all or nothing deal.



Next Wednesday is another session. I'm prepared to have all new players again, but all of these players said they will be back because they want to continue.





[5e Encounters] Play Summary, new players

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ns after Ga

Ravi Agrawal is CNN's New

Some are wondering whether






Some are wondering whether

How Many Different RPG Have You Played In The Last 2 Years?

Just as the question asks. For our purposes, "play" including running or GMing a tabletop RPG, online or in person.





How Many Different RPG Have You Played In The Last 2 Years?

The Persona Tabletop RPG

Hi, I'm a new guy here, and a big fan of RPGs in general. It really doesn't matter if it's digital or traditional. Sadly, I live in an area where the Traditional/Tabletop RPGs aren't really played... At all. So, I've never really tried the heavyweight Dungeons and Dragons. I have played some World of Darkness and Fate, and those were really fun. And then there's my favorite RPG series of all time; Shin Megami Tensei - Persona. I really love those games, and one day, just randomly, I decided to start making a Persona Tabletop/Traditional RPG for myself. I've been working on it for almost 7 months now at the time of writing this, and I just recently started Playtesting with one of my friends, just to see how balanced the battlesystem actually was. It's my first personal project of this scale, and I am quite passionate about it. I discovered this forum through google while looking for help with playtesting. And since I take it most of ya'll are veterans when it comes to these kinds of games, I'd like your help.



The game playable. It's basically in Beta, to put it in gaming terms. Now, here's how much I've done:

Rules And Guidelines

Character Sheet (Requires Open Office)

Item Glossary



If you have any sort of questions/opinions about it, and/or want to Playtest, tell me about it on this thread.





The Persona Tabletop RPG

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Also, while using graduation of various game titles in India, the significance and acceptance of sports to be a profession has elevated to your lot. The vocation growth along with the fiscal status of the sports particular person is touching heights in modern times, on account of which a lot more number of learners may possibly be noticed acquiring enrolled inside the sporting activities vocation. A pupil can choose job in sports in any for the fields of his curiosity which often can range from cricket to football, chess to carom, volleyball to football or hockey to desk tennis. You'll find a wide range of professions which can be opted from the students,http://ift.tt/1xDyUN1, once carrying out graduation or article graduation classes in sports. Many of the students favor accomplishing graduation in actual physical instruction,http://ift.tt/1knWs8t, to have strong figuring out in regards to the sports activities area and the way they might maintain themselves in good shape and balanced. Next is often a listing of professions, that are often opted by buyers,http://ift.tt/1xDyUN3, who do not genuinely observe the sport on field or proficient athletes:

Coaches with the professional players, school coaches, or volunteers

Instructors for martial arts, driving or swimming

Vocation in sports activities administration or administration

Job in Sports journalism in any with the media types, regardless of whether its print, radio or tv

Profession in sporting activities medicine, this sort of as,http://www.paroar.com/, athletic therapist, sports physician, and many others.

Athletics photographer

Sporting activities psychology specialist

Therefore, one can absolutely hope for the favourable development and a prospering occupation inside of the sports discipline. Sports activities Colleges in India has come up with useful amenities and infrastructure for imparting far better training to its college students,http://ift.tt/1knWv4b, which once again provides on the factor of expansion for your Indian sports persons.





this sort of as

Coaching

Athletics and Confidence

It seems lately that each child plays a minimum of just one sport otherwise further than just one. Mothers and fathers are hectic juggling follow and online games and working throughout the destination just after do the trick so their young people might have the knowledge of being on a staff.

There're all kinds of oldsters and coaches that go with actively playing sporting activities. Which 1 will you be? Will you be one that evokes your son or daughter or one that beats them down until they can be broken down and provides up? Is not placing your son or daughter in sports activities about building their self esteem?

COACHING: Coaching is a crucial component of your respective children's personal experience actively playing group athletics. There are many varied coaching models therefore you must locate the properly mentor for ones baby if you decide to have the chance to pick. The wrong mentor can drive your child into hating sports and acquiring them give up. Some coaches take care of these younger kids like they may be paid gamers and industry experts. The opposite style of coaches are caring and wish your child to possess a brilliant have at the same time learning the sport and skills associated though developing an excellent time participating in. This boosts your child's self confidence even while they can be however figuring out and so are attaining activity know-how. This also aids your child build up a cherish on the sport and respect for your guidelines on the activity.

PARENTING: The thing is a number of mother and father within the baseball area. It happens to be an ideal place to men and women watch. You see some mothers and fathers that just tear their young people up before everybody under the sun. These are so loud it has to embarrass their child. Then you really produce other folks that make an attempt to enhance their children's self esteem specially when they mess up. That is the preferred the perfect time to elevate up your kids. When they're within the field and mess up or details really don't go their way. I really like observing these folks. They tell them it's always okay. You will definitely get it subsequent time. Dust it off and neglect about it. Another engage in really is a new a single. You possibly can just see the kid smile at their mums and dads and off they go and future time they are going to get it correctly. They are going to no less than test their toughest.

Children: Some young ones nowadays just choose to have some fun and enjoy with no hassles. One can find other kids that just take it so particular which they set each emotion they have in the game. Dependant upon how your kid's individuality is it's worthwhile to choose ways to solution scenarios that appear up. You desire to maintain them going when they're down. Raise their spirits and permit them understand it is simply a video game. They will likely get it upcoming time. Only for them to try their toughest.

It will be not just the parents' accountability to develop your kid's self esteem when actively playing any athletics but it really is usually the coaches. They have got a lot of impact greater than the kids being an adult figure and teacher. They're a tremendous portion in developing self confidence in their groups.Short article Source: enjoys composing about a diversity of topics. For more info about a kids' health and fitness center,http://ift.tt/1xDyVk7, check-out The Very little Health club.





Coaching

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sports activities pave solutions to the overall economy. Meanwhile

Hey 2000 threads!!

2000 threads in Design & Development now! Congratulations to the uncaring gods.





Hey 2000 threads!!

mercredi 30 juillet 2014

The God That Crawls

This is a review of the LotFP adventure, "The God That Crawls", written by James Raggi, published by Lamentations of the Flame Princess. It's 46 pages long, softcover, with a full-colour cover (featuring an illustration of some peasants marching up to an ominous church), and black and white interiors.



It contains a foldout map at the back of the book that features a full-colour map of the dungeon on one side, and a spectacular piece of art on the other, depicting an adventuring party (that includes the iconic "Flame Princess" character) in an encounter with the crawling god of the title.



This adventure is listed as being for characters of 1st-2nd level. As always, with modules I'm more than a little reluctant to reveal any of the big secrets of the adventure so as to avoid spoilers. What I can say is this: this adventure as a product has some very worthwhile parts. On the other hand, it also suffers from what has of late been described as the "nega-dungeon" complex, or what I would call "Raggi-cynicism".



It seems like a lifetime ago, what with it being before the release of the 5e book and the glorious shitstorm that unleashed, and all the OSR-people coming together in solidarity against the Outrage Brigade that followed, but it was really less than a month ago that I found myself in a serious argument with a significant chunk of the OSR, and some of its "hippest" superstars, for what I saw as a fundamental lack of faith in the actual values of old-school gaming. This adventure is pretty emblematic of that: in the Introduction, Raggi as blatantly says that The God That Crawls is a railroad meant to screw over adventurers that act like D&D adventurers should.



The adventure itself consists of a very interesting backstory (but note: one that, as written, is based on being set on Earth, in England, and with a Christian religious background; it would require some significant modifications, and would no doubt lose a bit of its style, if it were set anywhere else), and a dungeon with essentially a single monster (there's technically more than one monster, but really only one that mainly matters). The twist is that this is a monster which is almost certainly impossible for a 1st or 2nd level party to defeat. There are also a variety of perils and traps, some of which are standard, but a significant number of which are essentially based on penalizing player characters for acting the way adventurers would typically act in a dungeon.



There's a very high chance of a total party kill if the adventure is run as suggested by the author.



Now, that said, is it all bad? No.



There are certainly redeeming qualities to The God That Crawls, even if you're not particularly interested in doing an adventurer-screwing session. For starters, the adventure itself is certainly interesting; the backstory to it is fairly fascinating. It's only unfortunate that most groups wouldn't live long enough to figure out any of what's going on.



As a dungeon, it's very interesting, this in spite of the relative lack of monsters; it's the details of the dungeon itself that make it interesting. The notion of a dungeon where the big difficulty is figuring out how to get out is also interesting. The main peril in the dungeon is absolutely overwhelming to a 1st or 2nd level group, but a group of a few more average levels than that would probably be in a fairly sweet spot, where the big bad would still be dangerous enough to represent an ongoing risk, but not a situation of certain death.



But in fact, probably the most impressive thing in the book is it's collection of objects, almost all of them what you could technically call "cursed", though not in the standard D&D form. Many of them are, rather, objects that have some kind of utility (not immediately apparent), but also some kind of serious (sometimes eventually fatal) setback. Almost all of them are really unique, unlike anything you'll be likely to have seen in a D&D game before.

Now, some of these are utterly impractical (the "Chariot", for example, an object that gets almost two full pages even though there's practically zero chance of ever getting it out of the dungeon to be able to use it), some could be devastating to your campaign, a couple are just stupid, but most of them are the truly fascinating sort of magical objects that are very dangerous and yet potentially very useful, and most importantly, objects that will be highly memorable in any campaign.



My conclusion? This adventure is good for three very specific things: first, if you really buy into Raggi's cynicism and want to run an adventure that punishes D&D players for playing D&D.

Second, if you want to modify it slightly and run it for a group of slightly higher than the recommended level.

Third, if you want to cannibalize it for ideas, particularly several of the interesting magical items in the book.



RPGPundit



Currently Smoking: Lorenzetti Solitario Volcano + H&H's Beverwyck





The God That Crawls

Behold The GM's Binder!

Thought I'd share this over here, too. I finally got my GM's Binder put together. I had scans, pdf printouts, and notes over a ton of folders.



Here's the end result:







I imagine it'll contract or grow a bit depending on what setting/system I'm running, but here it is, ready for my Castles & Crusades Forgotten Realms game. It's running right around 274 pages total. Here's the Table of Contents:



Zack's GM's Binder Table of Contents



Cover Page



Character Creation/Getting Started

-Castles & Crusades Character Creation Guide (Homebrew)

-Forgotten Realms Random Class/Race Table (Homebrew)

-Forgotten Realms Approved Deity List (Homebrew)

-C&C Character Sheet Examples

-Additional Starting Item Table (Homebrew)

-Standard Adventuring Charter (Homebrew)

-Homebrew C&C Classes

-SIEGE Engine Notes (Homebrew)



Charts and Tables

-Character Background Pages & Tables (Epic Role Playing)

-Random Physical Features (Colin Chapman)

-Background Occupations (Adamant Entertainment)

-Exchange Rates/Gem Types (Judges Guild)

-100 Treasure Chest Stuffers (Top Fashion Games)

-100 Marketplace Goods (Top Fashion Games)

-Libraries (Dragon Magazine #37)

-Hireling Traits/Generation (somewhere online)

-Drunken Debauchery (Colin Chapman)

-Random Dog Table (Swordfish Islands)

-Ship Names (Jon Brazer Enterprises)

-Adventure Generators (New Big Dragon Games)

-Quick Treasure Hoard Generation (New Big Dragon Games)

-Gems and Jewelry (New Big Dragon Games)

-Gems and Valuables (Hackmaster 4e)

-Magic Item Reference Sheet (Zenopus)

-Mundane Items Table (somewhere online)

-100 Whispered Insults About The Adventurers (Top Fashion Games)

-Treasure Map Destinations (Jeff Rients/Miscellaneum of Cinder)



Monsters & Encounters

-Random Encounter Charts for C&C (Homebrew)

-Excerpts from Appendix C: Monster Encounters (AD&D 1e)

-Monster Mutations (Jeff Rients/Miscellaneum of Cinder)

-Forgotten Realms Regional/Location Encounter Tables (Based on the lists from Realms 3e)

-One Hit Point Monsters (Zenopus)

-Orc Encounters (Troll Lord Games)

-100 Exciting 1st Level Encounters (James Mishler)



Equipment & Arms

-Magic Items, I-VI (New Big Dragon Games)

-Miscellaneous Treasures (Kellri's CDD #4)

-Additional Items (Homebrew)



Forgotten Realms (Note: New Section)

-Maps and Annotations of the Savage Frontier/Moonshae Isles/Sword Coast (Various)

-Forgotten Realms Trade Map (Wizards of the Coast)

-Forgotten Realms Calendar, Holidays, and Notes (Fan-created/kismetrose.com)



Worldbuilding

-Bars, Bartenders, Gamers, and Wagers (Hackmaster 4e)

-The Development of Towns in D&D (Best of Dragon, Vol. I)

-Settlements & Inhabitation by Population Density (New Big Dragon Games)

-Generating Towns and Cities (Expeditious Retreat Press)

-Settling Down (Dark Dungeons)

-War! (Dark Dungeons)

-Construction Costs and Time Required (Judges Guild)

-Assorted Ready Reference Sheets (Judges Guild)

-Trade Goods (Silk Road, Expeditious Retreat Press)



Travel

-Travel distance in the Forgotten Realms (Various)

-Travel tables and references (Hackmaster 4e)

-Weather Conditions/Events (New Big Dragon Games)

-Off-Course Determination (New Big Dragon Games)

-Hunting/Foraging (New Big Dragon Games)

-On The Road (Kellri's CDD #4)

-Living Off The Land (Kellri's CDD #4)



Names

-Sobriquets (Dungeon Crawl Classics)

-Names of Middle-Earth (Colin Chapman)

-Holmesian Random Names (Zenopus)



Plots and Rumors

-The Big List of RPG Plots (S. John Ross)

-Rumor lists from old modules (TSR)



Random Matters and Appendices

-Movements and Encumbrance (Lamentations of the Flame Princess)

-"The Campaign" (from AD&D 1e Dungeon Master's Guide)

-Appendix T: Titles (Dungeon Crawl Classics)

-Giant Rolemaster Herbs List (somewhere online long ago)

-Tavern Menus (Small Niche Games)

-Writing Notes

-Middle Isles Map and bits from Majestic Wilderlands (Rob Conley)



Additional References and Inspiration

-Various blogs, forums, links, and online references

-Appendix N





It's nice to finally have everything back in one binder. I don't even want to guess how many ink cartridges I went through.



Now to put one together for my next Supers game...



Does anyone else have a GM's Binder they use, and a table of contents to go along with it?





Behold The GM's Binder!

[5e] What became of Charge?

Did I overlook something or is charging no longer a thing? Couldn't find any reference to it in the Basic Rules, but am considering giving advantage to a character who moves his/her full speed in a straight line before attacking with a melee weapon. Thoughts?





[5e] What became of Charge?

Marvel Heroic Role playing

Is it considered a "Story game" and should be discussed here or is it a suitable topic the rpg forum?





Marvel Heroic Role playing

The 4e Avenger: how would you make an OSR equivalent?

Shockingly enough, I don't have the book with the 4e Avenger in it, but I dug what I've heard about it being a Severian/Batman esque holy warrior.



Would it be worthwhile trying to hack an oldschool D&D equivalent, or just reskin the OD&D assassin?





The 4e Avenger: how would you make an OSR equivalent?

[DramaScape] Norman Church w/50% off coupon until 8/3/2014

Yeah its Wednesday so time for something new from us and it has one of our 360 views again.

The Norman Church

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[DramaScape] Norman Church w/50% off coupon until 8/3/2014

Champions League e.a. Europese toernooien

Ik zag wel eens iemand hier een aangepaste versie van de CL, zoals de ouderwetse Europa cup I etc.



Nu heb ik zelf een aantal ideeen, maar vraag ik me af hoe je alles in moet vullen.



bij het kwalificatiesysteem moet je competities invullen, maar wat vul je daar verder in? Stel ik wil 8 Nederlandse clubs dan vul ik 8 bij aantal in neem ik aan, maar wat is eerste land, tweede land en plaatsing voor ploegen?





Champions League e.a. Europese toernooien

[Pathfinder] Sacred Geometry Feat

This is possibly only going to be of real interest to Bloody Stupid Johnson. But it is an exercise of trying something quite different in game design. I expect it will generate much hatred.



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[Pathfinder] Sacred Geometry Feat

Forum Feedback #9

Nieuwe



Forum Feedback #9

Transfernieuws #12

Nog een goede maand tot het sluiten van de markt. Wie, wat, hoe en waar?



Transfernieuws #12

[53] Barbarian Preview Up

Of all the things to get mad at WoTC about, for me it's releasing these previews and intentionally leaving off the best bit (page 3+) ;)



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[53] Barbarian Preview Up

Aanbiedingen als manager

Hallo,

ik heb het volgende probleem.



3x met Eastleigh vanuit 5e niveau Engeland gepromoveerd. Sta nu 20e in de Championship League met nog 10 wedstrijden te spelen. Salaris en financien zijn vele male kleiner dan de nr 1.

Nu wil ik graag naar een ander team. Als het financieel maar een stap vooruit is. Ik heb gesolliciteerd bij League One clubs, Championship clubs, eredivisie, jupiler, maar geen een club wil me op gesprek komen of me uitnodigen. heb ik totaal denk ik al 30x gesolliciteerd.



Zijn er meer mensen die er last van hebben, dat ze niet naar een nieuwe club kunnen?





Aanbiedingen als manager

U.S. President Barack Obama

U.S. President Barack Obama said the measures would take an "even bigger bite" out of the stagnant Russian economy than sanctions Washington and the EU had already implemented against Russia over its disputed annexation of Crimea and its support of pro-Russian rebels fighting the Ukrainian government.



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U.S. President Barack Obama

Russia became more isolated

AFC Ajax #43

Ajax!








AFC Ajax #43

E8'

Hallo managers,



Ik ben Eduard Gerds, 16 jaar en FM fan sinds mijn zevende, toen m'n vader me er mee bekend maakte. Niet dat ik er toen iets van snapte (elke manager sneuvelde na zo'n drie maandjes), maar sinds toen heb ik eigenlijk altijd gespeeld. Ik hou sinds drie jaar eigenlijk vrijwel dezelfde tactiek en wijk daar (saai genoeg merk ik zelf ook wel eens) amper vanaf.

Mensen kunnen me kennen van fora als fifabenelux en fifavoetbal, waar ik me vooral op het grafische gedeelte bezighield. Leuk om te zien dat sommige mensen hier mijn avatars gebruiken! Toch ben ik vanwege het niet aanschaffen van een Playstation 4 wat klaar met FIFA en is het voornamelijk Football Manager dat ik speel.



Ik hoop vooral mijn steentje bij te dragen op grafisch gebied, misschien een novelle, en hopelijk gezelligheid!





E8'

Scorpio V8 - DF11 Facepacks

Download: Een nieuw bestand is zojuist toegevoegd door DF11/necjeff:



Scorpio V8 - DF11 Facepacks











Scorpio V8 - DF11 Facepacks



Dez versie van de Scorpio V8 skin is door de auteur @DazS8; aangepast voor perfect gebruik met DF11 Facepacks



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Heerlijke skin voor FM2014!









Scorpio V8 - DF11 Facepacks

[FM2014] Portsmouth FC: Is a Return Possible

Een maandje of twee geleden ben ik een novelle begonnen met Portsmouth die vooral gericht was/is op de tactische kant van Football Manager 2014. Door technische problemen, het niet kunnen inloggen op YouTube, raakte ik het plezier in die novelle een beetje kwijt. Het plezier in de novelle mocht dan een beetje weg zijn, ik had nog steeds een hele leuke game lopen en daarom heb ik besloten om een nieuwe novelle te beginnen. Ik begin niet helemaal opnieuw, maar zal beginnen waar ik met mijn andere novelle ben geëindigd. Als jullie op of aanmerkingen hebben op mijn updates dan hoor ik het graag, niets is perfect en het kan dus altijd beter. Hopelijk kan ik jullie weer boeien.











[FM2014] Portsmouth FC: Is a Return Possible

mardi 29 juillet 2014

Satellite Study Reveals Parched U.S. West Using Up Underground Water

Satellite Study Reveals Parched U.S. West Using Up Underground Water



Carol Rasmussen – NASA Earth Science News Team - July 24, 2014



Lake MEAD at its lowest point ever






A new study by NASA and University of California, Irvine, scientists finds more than 75 percent of the water loss in the drought-stricken Colorado River Basin since late 2004 came from underground resources. The extent of groundwater loss may pose a greater threat to the water supply of the western United States than previously thought.



This study is the first to quantify the amount that groundwater contributes to the water needs of western states. According to the U.S. Bureau of Reclamation, the federal water management agency, the basin has been suffering from prolonged, severe drought since 2000 and has experienced the driest 14-year period in the last hundred years.



The research team used data from NASA's Gravity Recovery and Climate Experiment (GRACE) satellite mission to track changes in the mass of the Colorado River Basin, which are related to changes in water amount on and below the surface. Monthly measurements in the change in water mass from December 2004 to November 2013 revealed the basin lost nearly 53 million acre feet (65 cubic kilometers) of freshwater. That's almost double the volume of the nation's largest reservoir, Nevada's Lake Mead. More than three-quarters of the total -- about 41 million acre feet (50 cubic kilometers) -- was from groundwater… [Read More]





Satellite Study Reveals Parched U.S. West Using Up Underground Water

Now available for free: Between Chains and Starlight - version 2.0

Between Chains and Starlight version 2.0

© Benjamin Martinali - Space Potato Productions

This book is a revamp of the first version of 'Between Chains and Starlight'. Factions have been overhauled and further elaborated upon, a list of individual star systems has been included, and four individual planets are described in detail, with maps. Creature entries have been adjusted to be more in line with standard rules for the Pathfinder Roleplaying Game. A brief ruleset for combat in zero-G and alternate gravity environments is included, and various minor changes are made to assorted rules. Most content from 'Dragons in Space (and stuff) has been incorporated into this book, with some alterations, as well as some new additions to the Space Combatants chapter. In addition some of the art has been overhauled, and there are 17 new images, 4 new planetary maps, and assorted minor new art such as emblems.



Magic and technology combine in a science fantasy setting. Against a backdrop of evil empires dominating known space and threatening a primitive world rich in magic, characters fight cyberslavery, animalistic warmachines, and other foes for justice, or merely to survive.



•Rules are included for customizable armor, and incorporating magic gear into spacesuits, as well as a list of weapons and their functioning. Characters benefit from expanded use of technology related skills, and can make use of crafting rules for personal gear and all components of ships and vehicles.

•For personal combat, over twenty new creatures are introduced, including cyborgs, Living Machines, and spacedwelling undead.

•A revamped system for ship and vehicle combat and logistics allows for intuitive and effective ship configuration and operation, with a larger role for electronic warfare. This rules include tables with ship and vehicle classes, customization options, upgrades, equipment and weapons. NPC ships are included, both generic and factionspecific, as well as tables for customizing NPC ship crews. The ship and vehicle section includes optional rules for magic ship equipment.

•The book includes four missions taking place in the setting, for characters around level six to ten. The missions come with eighteen color maps and one greyscale map.

•The ebook comes with a printerfriendly version and a zipped file containing the maps as seperate files, both the regular versions and printer-friendly versions.



A note from the author:

After spending so much time on this work, I decided I want as many people as possible to read and use it. Therefore this product is made available as a pay-what-you-want ebook. I still thank everyone who purchased the previous version for supporting me! If I feel that there is enough demand, I may work on a print version.



http://ift.tt/WMw2CB




Attached Images





File Type: jpg BCASv02cover.jpg (89.6 KB)







Now available for free: Between Chains and Starlight - version 2.0

Portsmouth FC: Is a Return Possible

Een maandje of twee geleden ben ik een novelle begonnen met Portsmouth die vooral gericht was/is op de tactische kant van Football Manager 2014. Door technische problemen, het niet kunnen inloggen op YouTube, raakte ik het plezier in die novelle een beetje kwijt. Het plezier in de novelle mocht dan een beetje weg zijn, ik had nog steeds een hele leuke game lopen en daarom heb ik besloten om een nieuwe novelle te beginnen. Ik begin niet helemaal opnieuw, maar zal beginnen waar ik met mijn andere novelle ben geëindigd. Als jullie op of aanmerkingen hebben op mijn updates dan hoor ik het graag, niets is perfect en het kan dus altijd beter. Hopelijk kan ik jullie weer boeien.











Portsmouth FC: Is a Return Possible

Civilization: Beyond Earth (aka: Alpha Centauri 2)

Official announcement trailer.



Anyone planning to get it? I still play SMAC from time to time... It was that good.





Civilization: Beyond Earth (aka: Alpha Centauri 2)

Psionics RPG Kickstarter!

Hey guys!



This is my first post here, but I wanted to announce the ongoing kickstarter for Psionics - the RPG about exploding things with your mind.



http://ift.tt/1xw9AIY



Psionics is inspired by works like Galerians, Akira, Firestarter, Scanners, and Carrie. In Psionics, PCs take on the role of troubled youth with tremendous psychic powers.





Psionics RPG Kickstarter!

Descent Into Doomfire- where to get a copy?

Flaming Deathpits of the Minotaur Mage: Descent IntoDoomfire that is- there was the kickstarter that I missed and was hoping that there'd be a general release, but can't find anything. Does anyone know where to get a copy?





Descent Into Doomfire- where to get a copy?

[5e] Paladin Preview

Sorry no screen shot, but it's a pdf from Wizards found here



I find it interesting that they're using a half orc (I'm assuming, but it looks more like a bugbear) as the representation of the paladin. I'm cool with that.





[5e] Paladin Preview

Spelersrollen

Zou iemand me willen vertellen wat de spelersrollen nu net inhouden. Ik bedoel dus: Wat brengt een spelmaker voor de defensie in aanvallend opzicht, en wat in verdedigend opzicht? Bedankt, ik zou het echt wel appreciëren! Zo begrijp ik die spelersrollen beter.





Spelersrollen

Wil iemand me helpen?

Zou iemand me willen vertellen wat de spelersrollen nu net inhouden. Ik bedoel dus: Wat brengt een spelmaker voor de defensie in aanvallend opzicht, en wat in verdedigend opzicht? Bedankt, ik zou het echt wel appreciëren! Zo begrijp ik die spelersrollen beter.





Wil iemand me helpen?

The 2nd vehicle, winter-beater+hauler+tow

Hey people,



So I've got my commuter, the new Note, the other two I've got are getting difficult to keep on the road. I'd love to have the Voyager R&Red, but it's past the time in it's life where it should be a dailyish driver.... plus I can't depend on any car where it can take me 2 weeks to get parts. Either still might get pressed into service for another year though... depends how things go.



My requirements might sound rather complex. I've got some areas where I might tradeoff one thing against more capability elsewhere.



I (hopefully) won't be putting too many miles annually on this vehicle, so super good mileage is not required, but I'm trying to find the most efficient possible for it's utility and price.



What it has to do is...



Get through worst winter weather. ... deeper snow... snowmpg should be an official rating, I've gotten 12mpg in a 30mpg car dragging it's belly and thinking I'd do better in almost any pickup :D So, I either need AWD or FWD+ ground clearance. My wife needs to feel safe in it, this will be what she takes on the 25 mile commute when snow is more than 4" deep on the roads. I want something that's damn good on snow BEFORE I put winter tires on it, if it sucks bad on all seasons, it will only suck slightly less with winters. So I'm thinking 8" + of ground clearance is acceptable with only FWD and it needs 6"+ with AWD... Ground clearance is a bit hard to define, sometimes it might be given as only 4" for one low hanging suspension knuckle where the bellypan is a good 8" up in the air... I need least amount of snow drag, least likelihood of "beaching" on a wedge of snow... In my experience, Chrysler FWD minivans go through snow pretty good, while everyone I know who has had or driven the Kia and Hyundai compact and mid SUVs on snow in FWD form, says they are terrible at it.



Move people and stuff... I would like it to have decent cargo capability, for DIY and hobbies, vacation trips, hell I've worked my Escort Wagon like a pickup truck, and my Voyager like a U-haul. I've had months where my wagon has moved more in one month than many pickup owners have in a year. For the people moving thing, I don't really really need more than 5 seats, but if I don't have 6 or 7, I need 5 WHOLE seats, meaning adults butts or childrens car seats actually fit 3 abreast in the back. My parents generation had it easy when they could just stick 5 kids in the back seat. So 6 or 7 is a probable plus against an unknown theoretical 5.



Tow something... at minimum a popup camper, though would also be used for utility trailer and a small boat trailer. Official tow ratings sort of matter and sort of don't. I think scaling the tow rating by engine size is stupid, it's brakes, tires and suspension that count. Ergo, if the V6 model is same same there as i4 model, I figure the i4 can do it too.... If the rating is a flat 1000 on all motors and I can't see evidence it's FAR higher in Europe, then I'll call that useless for my purposes. (I've got a mental scaling of about 1.5:1 for Eur:US tow ratings, due to their speed limits and the varying trailer construction and hitch weights) i.e. 1000lb US and 1500lb UK would be about same capability, whereas 1000lb US and 3000lb UK would indicate that US might be underrated for marketing reasons. Though this is also affected by available hitch options, i.e. no point buying a 1000lb US rated on strength of 5000lb Eur ratings if available hitches are class 1 only.



I want to shoot for about 30mpg "doable" on highway and 25mpg "doable" in city. A fast warm up time would be preferred since it will likely do a lot of short trips in the week. "Doable" would mean that simple known mods, or basic sensible style would take it there. Efficient motors with worse than usual aero could actually be a win here, particularly if it's a very comfortable vehicle, then I'll be happy to loaf it along at 55 and get 30 on the rare longer trips, vs 15mpg at 70. (I'm told that Cherokees are like this but skeptical)



I want a 21st century vehicle, preferably 2005 up, but only have between 2000 and 5000 to spend, and not entirely sure about the full 5k. (Depends on a few things, and anything financial has seemed to have a habit of stretching out for months and months with me lately)



One of my first thought was Chrysler minis with the 2.4, but I'm not seeing them seem better than the 3.0 V6 and as careful as I can be with that, I can only get about 23 city... it's also somewhat short of 30 hwy. Also the 3rd and 4th gen vans have many issues I don't want to have to deal with. Not sure other minivans are worth considering either, some don't seem to have as much ground clearance, have problems I don't like the sound of etc.



Ideally I think I'd like to get a 1st gen Escape Hybrid, but due to rareity and being at the top of price range, it might be too difficult. Nice to consider if they fall in my lap at great prices would be the Highlander hybrid and Lexus 450h also. Other considerations are Liberty circa 2005ish diesel, and Grand Cherokee circa 2007ish diesel which also might be too high in price yet. Patriot might be a possible. Oh Nissan X-trails look intriguing, but they didn't sell in US so don't know if anyone can tell me much about them.



Been trying to consider everything, like maybe a Vibe or Matrix AWD instead, but mpg seems horrible, (As in, okay, I'll take the 3.8 V6 minivan instead kind of horrible). CR-Vs don't seem to hit the spot, they can't tow. Subarus haven't historically sold enough in this area, and we've only got a nearby dealer last year. Ergo, not quite enough good used ones around, and also parts rarer than typical in immediate locale. I am suspicious of their headgaskets also. I'm not in the "well if I run it for 3 years I probably won't need a headgasket" boat, I'm in the "I keep my vehicles for a significant fraction of eternity so at some point I will probably have trouble with that" boat.



So anything I'm missing that's outside the EPA range, is exceptional in one area, is just a great bargain used (From an economic standpoint I think the difference between 25mpg and 35mpg over 5 years for my expected mileage is only gonna be a thousand bucks at current pricing.) or etc.



I'm finding that a lot I can afford is in that "second malaise" period as I like to think of it, 1999ish to 2005ish where quality and gas mileage particularly sucked in general.



So anyone know any more un-trucks that anyone else would buy a truck in place of, that take a licking and keep on ticking?





RW222





The 2nd vehicle, winter-beater+hauler+tow