This is a topic about the debate between challenging the players, as is the custom of older school games, and challenging the PCs, which most newer systems emphasize.
How do you handle things like players knowing how monsters work, that their own characters shouldn't?
Do you let the players take full advantage of their knowledge, and basically challenge the players themselves? Or do you force them to play as if they don't know it, because their characters don't?
I ask because it seems like it would be hard to separate that kind of knowledge out from your behavior, and maybe unfair to then send your PC into the jaws of doom just because you were playing in character. On the other hand, the characters shouldn't know about the monsters either, but the players certainly will know.
What's the best way to handle this?
How do you handle things like players knowing how monsters work, that their own characters shouldn't?
Do you let the players take full advantage of their knowledge, and basically challenge the players themselves? Or do you force them to play as if they don't know it, because their characters don't?
I ask because it seems like it would be hard to separate that kind of knowledge out from your behavior, and maybe unfair to then send your PC into the jaws of doom just because you were playing in character. On the other hand, the characters shouldn't know about the monsters either, but the players certainly will know.
What's the best way to handle this?
PCs magically knowing monsters: metagaming?
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