What are the best quick start rules you've ever seen? What made them successful?
I'm curious, because I'm looking to produce some quick start rules for an early alpha playtest. It's easy for me to gloss over presentation issues when I'm literally sitting across from the players and can explain myself.
I'd rather learn good rules presentation from the get go, and I think good quick start rules are key to this. So which ones stand out?
I'm curious, because I'm looking to produce some quick start rules for an early alpha playtest. It's easy for me to gloss over presentation issues when I'm literally sitting across from the players and can explain myself.
I'd rather learn good rules presentation from the get go, and I think good quick start rules are key to this. So which ones stand out?
The Best Quick Start Rules
Aucun commentaire:
Enregistrer un commentaire