I hope to start a 5e D&D campaign from first level in the next month. I've got the three core books and have read most of each. Been playing D&D for over thirty years, although I skipped 4e. The more stream-lined approach of 5e really appeals to me, especially the elegance of advantage/disadvantage.
For those of you that have actually played 5e, is there a mechanic or a concept that does not work as well or as easily as it seemed? I have a few ideas, but I don't want to start the thread by biasing it in one direction. Thanks.
For those of you that have actually played 5e, is there a mechanic or a concept that does not work as well or as easily as it seemed? I have a few ideas, but I don't want to start the thread by biasing it in one direction. Thanks.
What hasn't worked in 5e
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