I'm not sure this belongs on TheRPGSite, but at least one person seems interested, so please forgive me if it doesn't.
I used to love doing CGI stuff in the 1990s, except trying to render things on a Mac LCII was... fucking painful.
I kept at it with Bryce and Ray Dream Designer, Ray Dream Studio, and Carrara, until finally I gave up about 10 years ago -- I couldn't afford to keep up with the software and hardware.
Recently, I was grousing about artwork for RPG projects. It costs a lot to have decent commissioned artwork, which is only fair! Except if I'm making something that I MIGHT get $100-200 from, ever, spending $400 on artwork is kind of a losing proposition.
So it occurred to me to go look at what's available now. Last time I poked around, I found Maya free for personal use, and the interface made me curl up under my desk.
I found DAZ3D...
DAZ3D is owned by the company that now owns Carrara, with strong human figure without being hyper-focused.
Poser, for example, is really focused on human figures, so support for other props and scenes is weaker.
Bryce is great at terrain modeling and environments, but less on props and human figures.
The nice thing about DAZ3D is that it is free. Like, legitimately free -- you get a bunch of human figures and shaders, a few scenes and props. It's somewhat limited, but you can make interesting stuff.
For example, the following cost me $0 (it's one of the first things I made in 10 years, so... yeah.)
I used to love doing CGI stuff in the 1990s, except trying to render things on a Mac LCII was... fucking painful.
I kept at it with Bryce and Ray Dream Designer, Ray Dream Studio, and Carrara, until finally I gave up about 10 years ago -- I couldn't afford to keep up with the software and hardware.
Recently, I was grousing about artwork for RPG projects. It costs a lot to have decent commissioned artwork, which is only fair! Except if I'm making something that I MIGHT get $100-200 from, ever, spending $400 on artwork is kind of a losing proposition.
So it occurred to me to go look at what's available now. Last time I poked around, I found Maya free for personal use, and the interface made me curl up under my desk.
I found DAZ3D...
DAZ3D is owned by the company that now owns Carrara, with strong human figure without being hyper-focused.
Poser, for example, is really focused on human figures, so support for other props and scenes is weaker.
Bryce is great at terrain modeling and environments, but less on props and human figures.
The nice thing about DAZ3D is that it is free. Like, legitimately free -- you get a bunch of human figures and shaders, a few scenes and props. It's somewhat limited, but you can make interesting stuff.
For example, the following cost me $0 (it's one of the first things I made in 10 years, so... yeah.)
Using DAZ3D
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