So from the other thread...
Let's pretend they were taking ideas about doing 5e Spelljammer. What would you like to change/keep? What assumptions about the standard game worlds need to change? Or do you leave it as is and just do a rules conversion?
Space - is it vaccuum or not? It impacts the game in subtle ways.
Cultures - Imperial Elves, Scro, etc. Which cultures are spacefaring? Do you create templates for what your worlds SHOULD be like with spacefaring as part of it? I said fuck it, and Waterdeep and Calimport are Spelljamming ports. You can't hide that kinda shit.
Crystal Spheres - Keep or toss?
Magitech-level - Smokepowder? Or up the ante with Fireball guns, and lightning rifles using some "magical crystals" for ammo-packs? It would take little effort to go Fantasy Star Wars.
Construction rules - Spelljammer dodged the issue much like Star Wars does on how Spelljammers (hyperdrives) are created: you can only purchase them in-game from Arcane (or you steal one from an existing ship). What propels ships now? Do you need the huge crews? What kinds of ships are we talking about?
Everything else is window dressing. You could simulate a lot of things like Air Envelopes etc. through the use of magi-tech and keep the cold hard vacuum. Of course it would be a little grittier.
Let's pretend they were taking ideas about doing 5e Spelljammer. What would you like to change/keep? What assumptions about the standard game worlds need to change? Or do you leave it as is and just do a rules conversion?
Space - is it vaccuum or not? It impacts the game in subtle ways.
Cultures - Imperial Elves, Scro, etc. Which cultures are spacefaring? Do you create templates for what your worlds SHOULD be like with spacefaring as part of it? I said fuck it, and Waterdeep and Calimport are Spelljamming ports. You can't hide that kinda shit.
Crystal Spheres - Keep or toss?
Magitech-level - Smokepowder? Or up the ante with Fireball guns, and lightning rifles using some "magical crystals" for ammo-packs? It would take little effort to go Fantasy Star Wars.
Construction rules - Spelljammer dodged the issue much like Star Wars does on how Spelljammers (hyperdrives) are created: you can only purchase them in-game from Arcane (or you steal one from an existing ship). What propels ships now? Do you need the huge crews? What kinds of ships are we talking about?
Everything else is window dressing. You could simulate a lot of things like Air Envelopes etc. through the use of magi-tech and keep the cold hard vacuum. Of course it would be a little grittier.
Let's Pretend: New 5e Spelljammer...
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