I love Amber and all the fun it has brought me. Eric was a talented designer but given that -
Where in the few rules of Amber do you diverge and do things different?
I'll list mine and we can discuss everyone's choices and why :)
5 Stat system instead of 4. Had to split Warfare in two to warfare and dexterity.
Good/Bad Stuff - I have detailed my way several many times here on various threads, but basically it does not effect luck or how the universe views you.
How ranks work. I keep the number of points bid in as a deciding factor so a difference of 10 points in bidding shows a serious difference versus one being a rank higher than the other.
Advancement - no Wish list you get what you work at. And I tend to give a lot of small rewards.
Minor differences I better defined sorcery, conjuration and artifacts but they are still very recognizable as the orginials
and a small expansion I guess would be partial powers.
Where in the few rules of Amber do you diverge and do things different?
I'll list mine and we can discuss everyone's choices and why :)
5 Stat system instead of 4. Had to split Warfare in two to warfare and dexterity.
Good/Bad Stuff - I have detailed my way several many times here on various threads, but basically it does not effect luck or how the universe views you.
How ranks work. I keep the number of points bid in as a deciding factor so a difference of 10 points in bidding shows a serious difference versus one being a rank higher than the other.
Advancement - no Wish list you get what you work at. And I tend to give a lot of small rewards.
Minor differences I better defined sorcery, conjuration and artifacts but they are still very recognizable as the orginials
and a small expansion I guess would be partial powers.
In Amber DRPG - Where do you diverge in the rules
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