Hi everyone! In the Sky Relics lab we have been battling each other for weeks working out every kink of our new system. At this point we are happy to say the battles are smooth, quick, and intense. The only thing that missing was that X-factor that separates Sky Relics from the rest of the world, so we came up with three x-factors: edge tokens, stress tokens, and soul cards
Edge Tokens: Have you ever seen an action movie where the hero most definitely should have been shot by the army chasing them, but for some reason none of the trained soldiers can aim? Edge tokens make your fleet the hero of Targus. They negate the normal effects of the game giving you a competitive edge. This token can make an enemy reroll their attack, guarantee that you go first, stop the clouds from moving, or to play a soul card. The sum total of all your SkyShips Soul stat is the number of edge tokens your fleet has for the battle. In the Adventure Mode, this will make your character feel like the BAMF youve pictured them. Flying from port to port can get dangerous. Our ships have fallen multiple times which is what has inspired the edge tokens in the first place. It will keep the players alive when the situation is dire. For the Skirmish Mode, it adds an extra level of strategy, for each fleet has their edge tokens. Are you sure you want to negate that attack now? Will you get another chance to use one?
Stress Tokens: These little guys are the result of failed condition rolls. If your weapon jams, you get a stress token. Cant unjam your weapon? You get a stress token. The point of these represents panic for the crew. Every token means the moral of everyone on board is breaking. Once youve collected the amount your ship can bear, that ship is fleeing, Screw you guys. Im going home. That ship can no longer attack, and all of its movements must be made to leave the battle. Repairs are still possible, and at the start of every new activation, they can roll their condition to get back in the game. The kicker, however, is for each stress token on your ship adds a +1 to your CON stat. We are trying to incorporate the harshness of warfare into the game. Sure it may be fun for the player to blast each other, but this isnt a game for the captain and crew. For them it is a matter of life, death, glory, and honor.
Soul Cards: A SkyShip is powered by the spirit of a god. Their power is infused into the hull, the engines, and the Navigator. This also means that a SkyShip is a divine entity. It can love, hate, and has motivations of self-preservations. In certain instances, their power can temporarily alter the physical manifestation of the ship to give it an added ability. In the game, this translates to soul cards. Each card has a temporary ability that gives a fleet an extra edge. It could be something as simple as extra movements or bonus values to your attack or penetration rolls. It could also be something devastating like turning the front of your ship into a mean cannon for a turn. This is the god striking out against your enemies. Soul cards are communal cards for the fleet. At the beginning of a round, each fleet draws a card. The sum total of fleets soul stat is the amount of soul cards a fleet can hold in their hand at a time. To play a soul card, its going to cost you an amount of edge tokens. This gives Sky Relics an emphasis on teamwork, for the entire fleet is looking at the same cards. You might want to use that healing card on your corvette, but the larger goliath ship might need it later.
Overall we believe these factors bring in more strategy, encourages team play, and delves the character more into Targus. As always we welcome all feedback, criticisms, and input. The Kickstarter is right around the corner, and wed like to know what you think before the rules are finally set in stone.
Edge Tokens: Have you ever seen an action movie where the hero most definitely should have been shot by the army chasing them, but for some reason none of the trained soldiers can aim? Edge tokens make your fleet the hero of Targus. They negate the normal effects of the game giving you a competitive edge. This token can make an enemy reroll their attack, guarantee that you go first, stop the clouds from moving, or to play a soul card. The sum total of all your SkyShips Soul stat is the number of edge tokens your fleet has for the battle. In the Adventure Mode, this will make your character feel like the BAMF youve pictured them. Flying from port to port can get dangerous. Our ships have fallen multiple times which is what has inspired the edge tokens in the first place. It will keep the players alive when the situation is dire. For the Skirmish Mode, it adds an extra level of strategy, for each fleet has their edge tokens. Are you sure you want to negate that attack now? Will you get another chance to use one?
Stress Tokens: These little guys are the result of failed condition rolls. If your weapon jams, you get a stress token. Cant unjam your weapon? You get a stress token. The point of these represents panic for the crew. Every token means the moral of everyone on board is breaking. Once youve collected the amount your ship can bear, that ship is fleeing, Screw you guys. Im going home. That ship can no longer attack, and all of its movements must be made to leave the battle. Repairs are still possible, and at the start of every new activation, they can roll their condition to get back in the game. The kicker, however, is for each stress token on your ship adds a +1 to your CON stat. We are trying to incorporate the harshness of warfare into the game. Sure it may be fun for the player to blast each other, but this isnt a game for the captain and crew. For them it is a matter of life, death, glory, and honor.
Soul Cards: A SkyShip is powered by the spirit of a god. Their power is infused into the hull, the engines, and the Navigator. This also means that a SkyShip is a divine entity. It can love, hate, and has motivations of self-preservations. In certain instances, their power can temporarily alter the physical manifestation of the ship to give it an added ability. In the game, this translates to soul cards. Each card has a temporary ability that gives a fleet an extra edge. It could be something as simple as extra movements or bonus values to your attack or penetration rolls. It could also be something devastating like turning the front of your ship into a mean cannon for a turn. This is the god striking out against your enemies. Soul cards are communal cards for the fleet. At the beginning of a round, each fleet draws a card. The sum total of fleets soul stat is the amount of soul cards a fleet can hold in their hand at a time. To play a soul card, its going to cost you an amount of edge tokens. This gives Sky Relics an emphasis on teamwork, for the entire fleet is looking at the same cards. You might want to use that healing card on your corvette, but the larger goliath ship might need it later.
Overall we believe these factors bring in more strategy, encourages team play, and delves the character more into Targus. As always we welcome all feedback, criticisms, and input. The Kickstarter is right around the corner, and wed like to know what you think before the rules are finally set in stone.
Sky Relics: Edge Tokens, Stress Tokens, and Soul Tokens
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