Do you talk to your players in terms of hexes?
When you're GMing a wilderness adventure, and you're using a hex map, do the players know the scale of that map? Do you typically (of course not always) quantize movement to the size of hexes? (e.g. if you're using 8-mile hexes, and the players go north, do they go north 8 miles, barring obstacles?)
Does travel typically happen directly through hex faces, in one of the six hexagonal directions? Or are they just as likely to go across the grain, travelling 'east', or 'northeast', and frequently occupy spots straddling hex boundaries?
If they're mapping, do they map on hex paper? Do they use the same scale that you do?
Do you, instead, just use the hexes as a handy scale reference, but movement distances are often arbitrary amounts (e.g. 8 miles east, then 14 miles north-east)?
(Context - I'm making a wilderness map, and if I just go with my instincts I wind up with naturalistic terrain with a hex map overlaid upon it, rather than, say, each hex having a clear terrain type. Many of my hexes are intersections of several terrain types. This got me wondering what sort of variety there is in terms of how people are using hex maps.)
When you're GMing a wilderness adventure, and you're using a hex map, do the players know the scale of that map? Do you typically (of course not always) quantize movement to the size of hexes? (e.g. if you're using 8-mile hexes, and the players go north, do they go north 8 miles, barring obstacles?)
Does travel typically happen directly through hex faces, in one of the six hexagonal directions? Or are they just as likely to go across the grain, travelling 'east', or 'northeast', and frequently occupy spots straddling hex boundaries?
If they're mapping, do they map on hex paper? Do they use the same scale that you do?
Do you, instead, just use the hexes as a handy scale reference, but movement distances are often arbitrary amounts (e.g. 8 miles east, then 14 miles north-east)?
(Context - I'm making a wilderness map, and if I just go with my instincts I wind up with naturalistic terrain with a hex map overlaid upon it, rather than, say, each hex having a clear terrain type. Many of my hexes are intersections of several terrain types. This got me wondering what sort of variety there is in terms of how people are using hex maps.)
Talking to Players about Hexes
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