Having perused a number of modern/sci-fi games and people's discussions of them, I've started to wonder if the inclusion of a broadly defined agility or dexterity type stat is a questionable design choice. Such a stat often covers gun accuracy, speed, initiative, moving through difficult terrain and a host of useful skills, which makes other stat choices look bad. Of course this is just my impression at the moment.
What have your experiences with agi/dex stats in such games been like? Are they the no-brainer option for player characters? How have they been mitigated or rationalized? What have been the most interesting alternatives?
What have your experiences with agi/dex stats in such games been like? Are they the no-brainer option for player characters? How have they been mitigated or rationalized? What have been the most interesting alternatives?
Agility/dexterity type stats too strong in modern/sci-fi games?
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