mardi 23 décembre 2014

"Real" Celestials in rpgs

I post it here, because of two reasons:

One, I would really like the Pundit's view on this as it goes into occultism in reality.

Two, The title is a paraphrase on his own thread on "Real" Magic in this part of the forum.



It started once with the swedish rpg known as Kult, where something called Archons and Deathangels was introduced.

I would later find out that they were known in real mysticism, more specifically the Kabbalah, as Sephira and Anti-Sephira.

I'd also find out that the Anti-Sephira actually was or is, a mess of mixed beings with no real connections, and that the whole idea of "Anti-Sephira" could very well be made-up and bogus.

But, some still take it seriously.



I have also come across the point that among really old mythologies, if two people were warring, then the pantheons of the winners continued to be Gods, while the pantheons of the losers often was degraded to Demons.

I think Tiamat is a good example, but so might also Prince Baal be, through his namechange into "Lord of the flies".



But, some may seriously be unaware of that, and assume that the alleged bad is bad, and so on.

But then, perhaps that is fairly good, as the victorious people in those old wars should be honoured by having their gods recognized as such.



At this moment, i'm not entirely sure where i'm going with this, but I know I need someone else's viewpoint on it, as it will affect the approach I take on having Player Characters being able to align with a celestial being, be it a Sephira, a powerful spirit, or a Mythological Divinity, in order to call on Angels, Demon-like beings, or powers to fight extremely powerful enemies.





"Real" Celestials in rpgs

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