Ok, were off the ground with this one. I had an idea for a system a few days ago and wrote it up last night. Resolution is mostly through player voting based on the roleplaying. My original concept was for the characters to have a bunch of skills, which they would roll against at various points, but I now think that would be rather clunky, and would be likely to impede the flow of what is essentially a knockabout nutty professor type game. Anyway, let me know what yall think
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Insides
Feel free to comment either here on in my G+ design lab community.
Cover
Insides
Feel free to comment either here on in my G+ design lab community.
[Great Minds] First draft
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