We're playing DnD 5E. They are all familiar with 3.5. I started playing DnD back in 79-80. My current batch of players, all younger folks used to fire-and-forget style of blow-the-fuck-outta-everything video games, are a far cry from the more clever game play of 15+ years ago.
Don't get me wrong, they can be fun at times, but the relentless shoot-first charge in style just gets fucking boring for me. I'm the one gming and I started with the style that I was used to. Sneaky shit that required thought, analysis, and strategy. Mysteries and puzzles to figure out. Plenty of shit to whack with your sword or turn into a greasy spot with a fireball too. But damn it, I remember when you really wanted to bring along that ten foot pole to probe piles of rags, tap on floors and walls, and stick into the strange hole in the wall. Using a smoky candle or torch to search for secret doors and hidden rooms. Perhaps the smoke might get sucked through a tiny crack or get blown away from one, depending upon the air currents/pressure.
They've ended up getting killed more often from their ineptitude and bull-headedness. They're a pretty good group of people (all early to mid 20's in age). I just wish they'd do a little more thinking. The smallest shit throws them for a loop and I've found myself making stuff super simple and obvious to have any chance of being accomplished. I'm not saying that they're unintelligent, just that they are not used to thinking about things all that much.
This isn't so much of a damning criticism as a whimper of mild frustration. I've suggested all sorts of things to try and stimulate the analytical and innovative thought processes, but so far it has not been successful.
Fucking video games. I blame video games.
Has anyone else really struggled with this? How did you solve it?
I'm not trying to get into a young vs. old gamer fight or edition wars or anything like that, I'm just searching for some suggestions.
Don't get me wrong, they can be fun at times, but the relentless shoot-first charge in style just gets fucking boring for me. I'm the one gming and I started with the style that I was used to. Sneaky shit that required thought, analysis, and strategy. Mysteries and puzzles to figure out. Plenty of shit to whack with your sword or turn into a greasy spot with a fireball too. But damn it, I remember when you really wanted to bring along that ten foot pole to probe piles of rags, tap on floors and walls, and stick into the strange hole in the wall. Using a smoky candle or torch to search for secret doors and hidden rooms. Perhaps the smoke might get sucked through a tiny crack or get blown away from one, depending upon the air currents/pressure.
They've ended up getting killed more often from their ineptitude and bull-headedness. They're a pretty good group of people (all early to mid 20's in age). I just wish they'd do a little more thinking. The smallest shit throws them for a loop and I've found myself making stuff super simple and obvious to have any chance of being accomplished. I'm not saying that they're unintelligent, just that they are not used to thinking about things all that much.
This isn't so much of a damning criticism as a whimper of mild frustration. I've suggested all sorts of things to try and stimulate the analytical and innovative thought processes, but so far it has not been successful.
Fucking video games. I blame video games.
Has anyone else really struggled with this? How did you solve it?
I'm not trying to get into a young vs. old gamer fight or edition wars or anything like that, I'm just searching for some suggestions.
Careful and clever thought in playing rpgs; where has it gone?
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