mercredi 14 janvier 2015

When did everyone having equal "authoring" power become the holy grail of RPG?

I've run into this buzz saw on Fate groups as I struggled with the Declaration maneuver. I say "I'd like to have some kind of special written rule that lets me be able to say 'no' or 'yes, but' without having to have an unpleasant conflict with the players because I'm more responsible than everyone else for making a decent, challenging game session" and their response is, essentially, that I'm being a jerk and it's a non-issue (they're nicer about it). So, here's my 2 cents:



1. everyone being able to declare whatever the heck they want, at any time, makes the world feel not-very-real (not immersive) at least for a non-minority group of players;



2. no matter what the rules say, if you have created a character and you are in charge of that character, and you get benefits for that character being successful, you're primary worry is what benefits that character, at least for a non-minority group of players. A player isn't being a dick if he says "it turns out that I can turn any opponent to jelly with this fact I'm declaring". He/she is worrying about the character sheet in front of him/her.



3. no matter what the rules say, if there is traditional setup of players and GM's, the GM has more responsibility for how the session goes. If it doesn't go well, he/she is going to take the fall (or feel responsible).



4. good fences make for good neighbors. If you don't like confrontation, having a written rule that says "in this case, you can make a decision" helps people like that.



Just my two cents. I'm mostly just checking in for moral support to see if anyone else feels the same.



BTW, these rules don't apply to awesome GM's who are never stymied and can pull an excellent 4 hour session off of an index card seed. This isn't a joke. I know a lot of you out there are that GM. However, I wish Fate Core said that you should be that kind of GM if you're going to run the game without loosing players.



When I want to say No, it's not because I'm being a dick with power issues. The only time I ever say no or "yes but complication..." is because (1) it either derails the adventure in a way that I can't fix right now or (2) it makes your character overly spotlit compared to other characters or (3) it sets a precedent in a way that will make me unable to make effective sessions in the future.



It also strikes me as weird is that last year, Fate Core was presented as the best game that solves all your needs and if you're not good at running it you're a crappy GM with power issues, and now Dungeon World (or variants) is that game, even though in Dungeon World player's are limited to moves.



Also, the GM's I know who are good at running Fate, and this might just be a limited sample issue, are all GREAT GM's with STRONG PERSONALITIES, so no one ever comes up with game-breaking crap.





When did everyone having equal "authoring" power become the holy grail of RPG?

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