lundi 22 juin 2015

Advice on running one shots

I'm going to be running a 5E one shot for some friends soon; 2 have general D&D experience but are new to 5E, and 2 are just new to RPGs period.

Normally my games are sandboxy and open ended, but for a 3-4 hour one shot I feel like this might not work. You need more structure, basically setting the premise for the characters and just telling them where they start and what they're after instead of letting them choose.

What are some key things to keep in mind when running a one shot?


Advice on running one shots

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