A rundown of the core mechanic of Ctech, Framewerk.
Characters have Attributes and Skills. Attributes are rated on a scale of 1-10, and skills are rated 1-5. You use d10s
Whenever the Storyguide (referee) determines that it would be appropriate to have a character see if they could fail at something there is a Test. Each Test has a Degree and a Difficulty. Difficulty is the target number of the die roll in the test, and the Degree is just plain speak for roughly how hard a Test is. There are two sets of difficulties given, one is a set of value ranges grouped together by Degree, and the other is a single standard value for when the SG doesn't feel like taking the time to make a nuanced Difficulty. The standard diffuclties are 8, 12, 16, 22, 28, and 34.
When making a Test, the player determines the Base and Dice of the Test. The Base is just the Attribute associated with the Skill being tested. The whole attribute is used. The number of dice being rolled is equal to the rating of the skill, so 1 to 5 dice.
So far generally straight forward. But now for the poker dice.
So you roll your dice, but you don't get to add them all to your base. You have three options, depending on how many dice you are rolling.
You can always keep the highest die roll and add it.
If you keep the highest set of multiples, doubles and triples and the like, them all together.
Or if you are rolling 3 or more dice, you can keep the highest straight.
if you get 10 or more than the difficulty you have critically succeeded, doing what you wanted to do twice as well.
Looks simple right? I mean I don't play poker, but I understand the idea of this mechanic. I don't have an intuitive understanding of the probabilities of success in this context, but I could probably just go with the flow. I don't have the understanding of probabilities enough to go through and see if mathematically the system falls apart at the higher difficulties or not.
But now lets talk about rolling ones. If half or more of your dice roll ones, one die if you rolled one die or 3 dice if you rolled 5 dice (presumably 2 dice if you rolled 3), you have just critically failed, with results at least twice as bad as if you just failed. my probability math is weak, but I'm guessing it's 10% with die all the way to a 0.1% chance when rolling 5 dice. Which isn't bad, now that I think about it, but the rules don't address the possibility of both critically succeeding and failing on the same roll. Which takes precedence, failure or success.
Combat is basically the same, only the difficulty is determined by the defender's Test roll, with extra dice of damage awarded based on how the attacker beat the defender's number.
Re-examining the system, the poker dice mechanic isn't that terrible, but in my one attempt at using it, very unfriendly with people new to RPGs, somehow. It might be time for me to give it another go, but the poker dice thing just seems really gimmicky to me.
Characters have Attributes and Skills. Attributes are rated on a scale of 1-10, and skills are rated 1-5. You use d10s
Whenever the Storyguide (referee) determines that it would be appropriate to have a character see if they could fail at something there is a Test. Each Test has a Degree and a Difficulty. Difficulty is the target number of the die roll in the test, and the Degree is just plain speak for roughly how hard a Test is. There are two sets of difficulties given, one is a set of value ranges grouped together by Degree, and the other is a single standard value for when the SG doesn't feel like taking the time to make a nuanced Difficulty. The standard diffuclties are 8, 12, 16, 22, 28, and 34.
When making a Test, the player determines the Base and Dice of the Test. The Base is just the Attribute associated with the Skill being tested. The whole attribute is used. The number of dice being rolled is equal to the rating of the skill, so 1 to 5 dice.
So far generally straight forward. But now for the poker dice.
So you roll your dice, but you don't get to add them all to your base. You have three options, depending on how many dice you are rolling.
You can always keep the highest die roll and add it.
If you keep the highest set of multiples, doubles and triples and the like, them all together.
Or if you are rolling 3 or more dice, you can keep the highest straight.
if you get 10 or more than the difficulty you have critically succeeded, doing what you wanted to do twice as well.
Looks simple right? I mean I don't play poker, but I understand the idea of this mechanic. I don't have an intuitive understanding of the probabilities of success in this context, but I could probably just go with the flow. I don't have the understanding of probabilities enough to go through and see if mathematically the system falls apart at the higher difficulties or not.
But now lets talk about rolling ones. If half or more of your dice roll ones, one die if you rolled one die or 3 dice if you rolled 5 dice (presumably 2 dice if you rolled 3), you have just critically failed, with results at least twice as bad as if you just failed. my probability math is weak, but I'm guessing it's 10% with die all the way to a 0.1% chance when rolling 5 dice. Which isn't bad, now that I think about it, but the rules don't address the possibility of both critically succeeding and failing on the same roll. Which takes precedence, failure or success.
Combat is basically the same, only the difficulty is determined by the defender's Test roll, with extra dice of damage awarded based on how the attacker beat the defender's number.
Re-examining the system, the poker dice mechanic isn't that terrible, but in my one attempt at using it, very unfriendly with people new to RPGs, somehow. It might be time for me to give it another go, but the poker dice thing just seems really gimmicky to me.
Cthulhutech, Framewerk, and Poker dice
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