This is not a criticism of Fate Core, but probably my GM skill level and/or rule misunderstanding. I've run sessions of Fate before, and they've never gone well. Here's some of the things we've encountered:
1. the sessions FLY by, not in a fun way, but things happen so quickly there's no sense of immersion and we end up completing things within an hour;
2. player's don't really feel much like the character they've created, since their cool aspects or stunts only work when they have Fate Points, and it's hard to generate enough compels so that you can always use your powers;
Besides just "accepting this" as how Fate works, what am I doing wrong!
1. the sessions FLY by, not in a fun way, but things happen so quickly there's no sense of immersion and we end up completing things within an hour;
2. player's don't really feel much like the character they've created, since their cool aspects or stunts only work when they have Fate Points, and it's hard to generate enough compels so that you can always use your powers;
Besides just "accepting this" as how Fate works, what am I doing wrong!
Help me Run Fun Fate Campaigns
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