Maybe I'm imagining it. Maybe I just have weird players. But for some reason, none of my players in our Super Hero games seems to get how a super hero behaves. They get the super part. But not the hero. The last game I ran, the characters were--a magnetism controller with extreme Aspergers (the players thing--sorry for any offense), a shapeshifter with constant rage issue, and a goddamned mime. Yeah, a mime.
In the game I just played in with my own character, I ran something like a Daredevil-type, a guy who had run ins with an evil corporation, and who is out to protect innocents and expose the corporation. My partners are--a janitor who can change into an Aztec serpent God (who loses all sense of self in the change, plus has rage issue [where have I seen THAT?]), whose physical size makes it near impossible to transform indoors, and is therefore fairly useless most of the time. We are joined by a dude whose main schtick is using a Gatling gun mounted in a truck--which may character is supposed to drive. Oh, and the settng is 1947.
It is painfully obvious that folks who never read American comics don't understand shit about them. That's cool, I guess, but I can't for the life of me understand their character concepts. We're supposed to be he good guys. But a big snake thing that is dangerous to friend and foe, and a guy who wants to spray lead everywhere (while doing a deadpool impression) just makes no fucking sense to me. Of course, as the old man in the group, I suppose some of this is generational.
But I don't get it. I spent a great deal of to first adventure tryng to ge janitor lady to stop worrying about her job and help me. We got our asses handed to us in the session capstone primarily because the Aztec character would not transform. "I'll bring the building down!" It's fucking Supers! The characters don't die. And you have 3 competency dice that allow you some narrative control over such things as keeping the building intact.
I shouldn't complain. It's nice to be able to play. And maybe the other players just lack experience. They certainly don't know the typical Supers tropes. But, as this is the second group choosing to just play very weird, dysfunctional shit, and not Marvel comics dysfunction, where the characters manage to put aside their differences long enough to work together, I just find it...sad...Comics may have "matured" over the years, and super heroes are more mainstream than ever but if the end result is that the core essence of heroism is obscured, what's it worth, man?
But then, I suppose it's just me. I still ain't drivin' that dumbass' truck, though.
#feelingmyage#fuckmillenialsandtheirstupidshit#gru mblegrumble#getoffmylawn
In the game I just played in with my own character, I ran something like a Daredevil-type, a guy who had run ins with an evil corporation, and who is out to protect innocents and expose the corporation. My partners are--a janitor who can change into an Aztec serpent God (who loses all sense of self in the change, plus has rage issue [where have I seen THAT?]), whose physical size makes it near impossible to transform indoors, and is therefore fairly useless most of the time. We are joined by a dude whose main schtick is using a Gatling gun mounted in a truck--which may character is supposed to drive. Oh, and the settng is 1947.
It is painfully obvious that folks who never read American comics don't understand shit about them. That's cool, I guess, but I can't for the life of me understand their character concepts. We're supposed to be he good guys. But a big snake thing that is dangerous to friend and foe, and a guy who wants to spray lead everywhere (while doing a deadpool impression) just makes no fucking sense to me. Of course, as the old man in the group, I suppose some of this is generational.
But I don't get it. I spent a great deal of to first adventure tryng to ge janitor lady to stop worrying about her job and help me. We got our asses handed to us in the session capstone primarily because the Aztec character would not transform. "I'll bring the building down!" It's fucking Supers! The characters don't die. And you have 3 competency dice that allow you some narrative control over such things as keeping the building intact.
I shouldn't complain. It's nice to be able to play. And maybe the other players just lack experience. They certainly don't know the typical Supers tropes. But, as this is the second group choosing to just play very weird, dysfunctional shit, and not Marvel comics dysfunction, where the characters manage to put aside their differences long enough to work together, I just find it...sad...Comics may have "matured" over the years, and super heroes are more mainstream than ever but if the end result is that the core essence of heroism is obscured, what's it worth, man?
But then, I suppose it's just me. I still ain't drivin' that dumbass' truck, though.
#feelingmyage#fuckmillenialsandtheirstupidshit#gru mblegrumble#getoffmylawn
Rant: Being Super (not) heroic
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