There are so (so, so, so...) many OSR systems out there now, I was wondering whether anyone has made one that is clearly core D&D (levels, HP, AC, etc.) but has no classes.
There is clearly some kind of pressure in that direction, when you consider the common arguments against the addition of the thief and other classes in OD&D expansions. And if you are super old-school and loved gaming just with Chainmail, addition of the Cleric feels weird (the only two types of human figures in CM were the warrior/hero/superhero type and the various levels of magic user).
Another thought process that might move you this direction is to consider that the explosion of dozens and dozens of classes and multi-class rules effectively fills in the 'space' created by the half dozen core ones. That is, people have always pushed to create a version of D&D where you are more or less free to pick any imaginable mix of magical and mundane abilities.
So, it seems reasonable to me that a very 'clean' design of D&D would just give you a menu of all the known abilities (casting spells, using swords, picking locks, etc.) and you do a bit of build-a-bear.
Anyway, I've got a file of fantasy heartbreaker house rules along these lines. I recently looked back through it and was trying to remember whether I'ld ever seen anything like it elsewhere. If there is a version someone has officially put out I'ld like to see it. If not, and anyone is interested, I might clean it up and post mine.
There is clearly some kind of pressure in that direction, when you consider the common arguments against the addition of the thief and other classes in OD&D expansions. And if you are super old-school and loved gaming just with Chainmail, addition of the Cleric feels weird (the only two types of human figures in CM were the warrior/hero/superhero type and the various levels of magic user).
Another thought process that might move you this direction is to consider that the explosion of dozens and dozens of classes and multi-class rules effectively fills in the 'space' created by the half dozen core ones. That is, people have always pushed to create a version of D&D where you are more or less free to pick any imaginable mix of magical and mundane abilities.
So, it seems reasonable to me that a very 'clean' design of D&D would just give you a menu of all the known abilities (casting spells, using swords, picking locks, etc.) and you do a bit of build-a-bear.
Anyway, I've got a file of fantasy heartbreaker house rules along these lines. I recently looked back through it and was trying to remember whether I'ld ever seen anything like it elsewhere. If there is a version someone has officially put out I'ld like to see it. If not, and anyone is interested, I might clean it up and post mine.
Any examples of or interest in a 'classless' OSR game?
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