Yesterday I had my second session playing HackMaster, ever.
I feel a bit torn about the system. According to some online writings it is derived from AD&D, but whew! There's a thousand and one skills ranging from fire-building to about a hundred different social skills (or so it feels).
Of course Listening is a separate skill from Observation and Search skill obviously has nothing to do with Scrutiny. To me the skill list seems worse than D&D 3.0, if at all possible.
Then there's the whole "grittyness" thing. A whole bunch of convulted math and recordkeeping is required to track the healing of different wounds. Aaaaand it all will be obsolete if you have a cleric in the party. Yeah, cleric is kinda mandatory to have in the party, as the good old oldskool rules pretty much requires you to have one.
Task resolution is a bit of a nightmare. Sometimes you roll d20, sometimes d100. Sometimes you need to score a high number, sometimes low. Sometimes you roll d12 for initiative, sometimes some other dice. As I play a ranger, if the GM says that players should roll d10 as initiative, I roll a d8, because of a class feature.
I kinda like that the beginning characters are poor. I rarely have the opportunity to count copper and silver pieces. Luckily the ratios are the good old 10 to 1, instead of some obscure 12 to 1 or 24 to 1, that for example Warhammers 1&2 use.
Before this we played E6 D&D 3.x. You know the one that has a level cap at level 6. We played in Golarion, I was the GM, and the players jokingly named the system "Mathfinder".
Math in that seems pretty trivial when comparing to Hackmaster, so I am therefore naming the system "MathMaster", from hereone, until the end of times.
Have you guys had any experiences with this system?
I feel a bit torn about the system. According to some online writings it is derived from AD&D, but whew! There's a thousand and one skills ranging from fire-building to about a hundred different social skills (or so it feels).
Of course Listening is a separate skill from Observation and Search skill obviously has nothing to do with Scrutiny. To me the skill list seems worse than D&D 3.0, if at all possible.
Then there's the whole "grittyness" thing. A whole bunch of convulted math and recordkeeping is required to track the healing of different wounds. Aaaaand it all will be obsolete if you have a cleric in the party. Yeah, cleric is kinda mandatory to have in the party, as the good old oldskool rules pretty much requires you to have one.
Task resolution is a bit of a nightmare. Sometimes you roll d20, sometimes d100. Sometimes you need to score a high number, sometimes low. Sometimes you roll d12 for initiative, sometimes some other dice. As I play a ranger, if the GM says that players should roll d10 as initiative, I roll a d8, because of a class feature.
I kinda like that the beginning characters are poor. I rarely have the opportunity to count copper and silver pieces. Luckily the ratios are the good old 10 to 1, instead of some obscure 12 to 1 or 24 to 1, that for example Warhammers 1&2 use.
Before this we played E6 D&D 3.x. You know the one that has a level cap at level 6. We played in Golarion, I was the GM, and the players jokingly named the system "Mathfinder".
Math in that seems pretty trivial when comparing to Hackmaster, so I am therefore naming the system "MathMaster", from hereone, until the end of times.
Have you guys had any experiences with this system?
Anyone playing Hackmaster?
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