mardi 2 juin 2015

Fleshing out Dungeon Crawl Classics to provide a D&Dish experience?

DCC is one of those books that begs to be used on sight; gorgeous old school art and a gonzo Jack Vance aesthetic. What always trips me up is the lack of fleshed out content (random magic items, timekeeping and movement rules for dungeon exploration, a full bestiary of strange creatures, etc.). I know the idea is that all monsters and magic items should be unique, but for me a huge part of a D&Dish experience is random monster and magic item tables and rules for dungeon exploration. DCC feels like an intro version of the perfect RPG for me, I just need more meat on the bones. Has anyone found a book that provides these things for DCC in a way that's a natural fit? Every monster/magic item book I've looked into doesn't really fit DCC, and then I just get frustrated and go back to 5e. But then that DCC book spine calls...


Fleshing out Dungeon Crawl Classics to provide a D&Dish experience?

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