Hi everyone, today we are going to breakdown our favorite part of Sky Relics, and that is the Adventure Mode. Since the beginning weve had the general set up figured out. There is a Sky Lord (Game Master) and the players. The players start with a captain of predetermined stats and a Corvette ship. Then the player would fly from port to port, transporting goods, upgrading their ships, or buying new ones. Traveling between ports could take multiple rounds, and at the end of each round, a random event could happen. You could be attacked by enemy ships or creatures; you could find a merchant ship in need of assistance. Would you help them or rob them?
We love this sense of growth. Starting out can get a little scary at times, but after visiting three or four ports, your SkyShip can get really beastly. The problem was that there was no real direction. You could literally fly around endlessly with no way of actually beating the Adventure Mode, which for some would be okay. There would always be struggle and danger in the skies, and the Sky Lord could send some monstrous fleets to counteract your legendary ship.
But for some this mirrors an existential crisis (Oh gods what am I doing here!) There needed to be a point to all of this, so heres what we came up with. Sky Relics: Battle for the Iron Ring Skies is literally a battle to claim the Iron Ring Skies. This area is the center of the Commonwealth and Sky Pirate turmoil. Behind one end of the region floats the established Commonwealth nation. On the other end are the Dragonback Mountains where the Sky Pirates fled for refuge. In between them is the Iron Ring Skies, and though technically this region belongs to the Commonwealth, the Sky Pirates have made their influence on some of the distant ports.
This is the struggle that drives the Adventure Mode. The players choose which side they want to fly for, and their goal is to claim control over every port either for the Commonwealth or the Sky Pirates. The map for the Iron Ring Skies are distinguished between three territories: Commonwealth, neutral, and Sky Pirate, and each territory marks a different stage of the game. Depending on which side you choose starts you off in your respective territory. This stage is all about upgrading and establishing yourself as an active member for your faction. Since you will have a corvette to begin with, this is your chance to find a better SkyShip and upgrade it as beefy as possible. You also have to prove your loyalty to your faction by doing quests. For the Commonwealth this could be escorting merchants to another port. For the Sky Pirates, this could be delivering cargo or hijacking merchants for their nearby ports.
Once youve established yourself for your faction, then you can expand their influence in the neutral territory. This area has an equal amount of Commonwealth and Sky Pirate occupation, and the ports are torn between the two. Your missions would be diminishing your enemys presence and gaining favor of these ports. You might have to take out an enemy outpost, deliver delectables to a person of power, or ransom a port for your control. Of course each port still allows you to upgrade your character, crew, ship, or buy even better ones. Once youve gained control of all neutral ports, the final stage begins, and it is all out war.
Each port in the enemy territory must be taken by force. These will not be easy missions, but once you take control of one port, you now have access to your enemys technologies. Once all the ports have been taken, you won the Adventure Mode and claimed the Iron Ring Skies!
We are still working on the specific missions, but we know that the Commonwealth missions will have their own specific twist as will the Sky Pirates. We are really excited about this new revelation, for all this growth and upgrading now has an end goal. In other news the Skirmish rules are almost finished! We will have the full rules downloadable as a PDF for our next Kickstarter. A preview is to come soon!
We love this sense of growth. Starting out can get a little scary at times, but after visiting three or four ports, your SkyShip can get really beastly. The problem was that there was no real direction. You could literally fly around endlessly with no way of actually beating the Adventure Mode, which for some would be okay. There would always be struggle and danger in the skies, and the Sky Lord could send some monstrous fleets to counteract your legendary ship.
But for some this mirrors an existential crisis (Oh gods what am I doing here!) There needed to be a point to all of this, so heres what we came up with. Sky Relics: Battle for the Iron Ring Skies is literally a battle to claim the Iron Ring Skies. This area is the center of the Commonwealth and Sky Pirate turmoil. Behind one end of the region floats the established Commonwealth nation. On the other end are the Dragonback Mountains where the Sky Pirates fled for refuge. In between them is the Iron Ring Skies, and though technically this region belongs to the Commonwealth, the Sky Pirates have made their influence on some of the distant ports.
This is the struggle that drives the Adventure Mode. The players choose which side they want to fly for, and their goal is to claim control over every port either for the Commonwealth or the Sky Pirates. The map for the Iron Ring Skies are distinguished between three territories: Commonwealth, neutral, and Sky Pirate, and each territory marks a different stage of the game. Depending on which side you choose starts you off in your respective territory. This stage is all about upgrading and establishing yourself as an active member for your faction. Since you will have a corvette to begin with, this is your chance to find a better SkyShip and upgrade it as beefy as possible. You also have to prove your loyalty to your faction by doing quests. For the Commonwealth this could be escorting merchants to another port. For the Sky Pirates, this could be delivering cargo or hijacking merchants for their nearby ports.
Once youve established yourself for your faction, then you can expand their influence in the neutral territory. This area has an equal amount of Commonwealth and Sky Pirate occupation, and the ports are torn between the two. Your missions would be diminishing your enemys presence and gaining favor of these ports. You might have to take out an enemy outpost, deliver delectables to a person of power, or ransom a port for your control. Of course each port still allows you to upgrade your character, crew, ship, or buy even better ones. Once youve gained control of all neutral ports, the final stage begins, and it is all out war.
Each port in the enemy territory must be taken by force. These will not be easy missions, but once you take control of one port, you now have access to your enemys technologies. Once all the ports have been taken, you won the Adventure Mode and claimed the Iron Ring Skies!
We are still working on the specific missions, but we know that the Commonwealth missions will have their own specific twist as will the Sky Pirates. We are really excited about this new revelation, for all this growth and upgrading now has an end goal. In other news the Skirmish rules are almost finished! We will have the full rules downloadable as a PDF for our next Kickstarter. A preview is to come soon!
Structure of the Adventure Mode
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