vendredi 25 juillet 2014

Wandering heroes of ogre gate

Starting a new thread on the wuxia-variant of Sertorius we are working on. You see the original thread, when we first started with the idea, here: http://ift.tt/WRkhuq



Right now the system is still in development but we have a few things set nearly in stone. We needed to port some things in from Sertorius to make the systems work together, however I feel the new system stands on its own pretty well.



I will start by reposting my recent blog entries on the game, then start posting here and the blog at the same time.



First here is our steps of character creation. Keep in mind it assumed knowledge of Sertorius and works off of that:



1: Pick Race

Human. All characters in Wandering Heroes of Ogre Gate are assumed to be human. There are no skill bonuses, advantages, or disadvantages for being human.



2: Pick Two Primary Skill Groups

Unlike Sertorius, characters in Wandering Heroes of Ogre Gate do not take Backgrounds to determine their skill groups. Instead when you make your character you choose which two of your six Skill Groups will be your Primary Skills. You have 12 points to spend in each of your Primary Skill Groups. In the remaining Skill Groups you have 6 points to spend in each (see Step Seven). In the Quxia genre characters abilities are not as impeded by their social class as in standard fantasy.



3: Choose Sect and Sifu

These are described in Chapter Three. Most characters are affiliated with a sect. Select from the following sects:



The Orthodox Sects: The Golden Dragon Sect, Heiping Sect , The Dehua Sect , Mount Hai’an Sect, The Nature-Loving Monk Sect, The Tree-Dwelling Nun Sect, Southern River Sect



Unorthodox Sects: The Purple Cavern Sect, Je Valley Sect, The Mystic Sword Sect, Temple of the Nine Suns, Zhaoze Sect, The Majestic Lion Cult



If you are not affiliated with a sect, you must at least select your master. This is a specific person who is the source of your knowledge of Kung Fu. Characters who belong to a sect, simply use the leader of the sect as their Sifu (though in actuality they may refer to many senior members as sifu).



Over the course of a campaign you can learn from multiple masters.



4: Choose Reputation

Choose your reputation in two parts. The first is how your friends and allies view you, the second how your enemies and detractors view you. This is described more fully at the beginning of CHAPTER ONE: NEW RULES.



Here is the list of potential reputations: Filial-Unfilial, Loyal-Disloyal, Brave-Cowardly, Righteous-Unjust, Pure-Shameful, Ferocious-Calm, Selfish-Selfless, Trustworthy-Untrustworthy, Vengeful-Merciful, Kind-Cruel, Orthodox-Unorthodox, Poisoner, Too Reckless-Cautious, Cunning-Truthful. This list is not exhaustive.



5: Allocate Martial Discipline Ranks

You have four categories of Martial Discipline and need to distribute a total of four ranks among them. Your ranks in the disciplines represent your inherent talents. These ranks cannot adjust with time. The four Martial Disciplines are: Waijia (external kung fu), Qinggong (lightness kung fu), Neigong (internal kung fu), and Dianxue (pressure points). This produces your Balance Rating. Your BR equals the difference between your highest Martial Rank and Lowest subtracted from 3d10. This is explained in greater detail in CHAPTER ONE B: NEW RULES, below.



6: Select Initial Kung Fu Techniques

You can take 6 Kung Fu techniques at character creation. All techniques must be at your Qi level or lower. After character creation, Kung Fu Techniques are acquired by learning from teachers or manuals and require expending XP. Occasionally you can learn techniques on your own.



7: Select Skills

Purchase skills using the costs from CHAPTER TWO of the SERTORIUS rulebook. Unlike Sertorius the amount of points you have to spend are not based on Backgrounds. Instead you choose to make two Skill Categories your Primary Skill Groups. You have 12 points to spend in each of these, and six points to spend in each of your remaining Skill Groups (for a total of 48 Skill points).



9: Spend points on Expertise and Combat Techniques.

Purchase Expertise and Combat Techniques using the method in the Sertorius Rulebook. One important change is every character gains a free Combat Technique at character creation and the cost of acquiring them after character creation is different from in Sertorius.



10: Record Qi and Wounds

You begin the game with one level of Qi and 2 wounds. This also gives you one free dot to add to your Defenses. Every level of Qi you acquire raises your wounds by 2.



11: Select Flaws

You can take flaws for extra skill points using the method described in Sertorius. There are additional flaws listed in CHAPTER ONE: NEW RULES.



12: Choose homeland, name, occupation, age, etc

Consult with your gamemaster to help decide your homeland, name, occupation and other important character details.



Homelands: Chezou River Valley, Li Fan, Hu Qin, Hai’an, Suk, Dai Bien, Tsun River Valley, The Kushen Basin, The Yan Gu Plains, The Emerald Coast.



Male Personal Names: An, Ba, Bao, Buwei, Chengsi, Chun, Guo, Guozhong, Hui, Jiayin, Kang, Lingkan, Lushan, Mofeng, Li, Min, Ping, Qui, Shaonan, Tieqiao, Ting, Wan, Xiaofeng, Xun, Yaoshi, Zhen’e.



Female Personal Names: Bao, Cui, Chun, Daniang, E’hua, Feiyan, Guanyin, Hui, Ju, Lian, Na, Nuan, Li, Lei, Miaohui, Min, Mochou, Ping, Qixia, Qui, Ruomei, Rong, Shanhu, Xiannang, Xiaolongnu.



CLAN NAMES By Region

Tsun River Valley: Shan, Pan, Yao, Zhu, Lu, and Gui (Tsun Valley area)

Jian Shu: Zhen Liang, Dou, Yu, Sunan and Luo

Dai Bien: Yang, Wei, Hai, Hu, Se and Xi

The Empire: Most of the above plus Huo, Ban, Ruang, Qian, Feng, Pei and Qi.





Wandering heroes of ogre gate

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