An idea came to me once and was solidified when I read a post by Zak S:
Another game that I've played (Dungeon World) also does this.
I kind of like it, to be honest. Each class' Hit Die is also their damage die, unless some specific rule overrides it. The damage type, reach and effects vary as they do now (bludgeoning vs piercing etc...).
What do you think? Could this work?
EDIT: I already see a potential problem: two-handed weapons. Uh... how would that work?
And no, as a GM, I wouldn't allow char-op people to carry the smallest weapons possible as a loophole vs. encumbrance...
Quote:
Gandalf should be using a staff, not a sword …since one of the things left that separates the fighter from the wizard is the fighter's using better weapons, or at least the fighter gets to add a level-based bonus to a sword attack. An easy hack around this is to just use class-based damage unless a weapon is specialized. Wizards=d4, Rogue/Druid=d6, Cleric=d8, Fighter/Ranger/Paladin=d10, Barbarian=d12 |
Another game that I've played (Dungeon World) also does this.
I kind of like it, to be honest. Each class' Hit Die is also their damage die, unless some specific rule overrides it. The damage type, reach and effects vary as they do now (bludgeoning vs piercing etc...).
What do you think? Could this work?
EDIT: I already see a potential problem: two-handed weapons. Uh... how would that work?
And no, as a GM, I wouldn't allow char-op people to carry the smallest weapons possible as a loophole vs. encumbrance...
5e - Damage by Class
Aucun commentaire:
Enregistrer un commentaire