mercredi 27 août 2014

5th Edition schadenfreude

Note: I haven't finished the book, yet. I've skipped ahead a few times (multiclassing, feats and a few spells), but I'm only at the beginning of the Sorcerer, in terms of sections that I've read word for word and internalized. Still, so far, the game's incredible, IMO.



I know I should feel bad about this, but I've been positively giddy as I've read the Player's Handbook; and saw how just as with 4th edition firing part of its audience, this edition seems, in subtle and unsubtle ways to be firing the worst of the min-maxers and optimizers.



Who knows if that's the intent, but it seems to be the case. Here are a few examples:



-The 4d6, drop lowest method of attribute generation is mechanically superior to point buy or the array. You're likely to get a 16 as your highest value and a 9 on your lowest, opposed to 15 as the highest, and 8 as the lowest via point buy or array. You also have a shot at 16-18, which you can't otherwise get.



-Things don't really stack anymore.



-Multiclassing will likely be rare. The rules place prerequisites of 13 in your primary stats, and with the stat "economy" being what it is, and the truly great class abilities pushed off to 3rd level, it will be harder to create a min-maxed monstrosity that dips into every class imaginable.



-Pokemounts and other stupidity are gone. There's a hell of a lot less summoning and pet-class stuff too. The Ranger, with his animal has to choose between attacking, or having his animal attack.



-Feats are where the Bullshit goes. Compartmentalizing the hyper-tactical aspect of the game and making it optional is a very good thing.



That's all I have for now.



Don't get me wrong; I don't hate people who want optimization; I just don't want them at my table, and I'm glad that D&D is back to being more like what got me into gaming. My style of play seems very much reinforced here. For the longest time I've felt like I was being left behind, but I'm back in the game.



This does mean that I likely won't be gaming with some of my friends for a good, long while. I'm OK with that. It had become tedious over the years to have the game devolve into "You can't do that, because my Agency" with character optimization that made every fight a cakewalk unless I delved into the mechanical side for a day or more and endured the headaches and rage that that caused me. The past few editions made me adversarial, because the players were often adversarial.



I don't have to do that anymore, it seems. I can go back to being the neutral arbiter that I want to be, and still provide a good game- and likely one that is much better than I have been providing for the past few years.



The munchkins can go play Pathfinder. I've got D&D again.





5th Edition schadenfreude

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