Alas, I didn't take an overhead shot of the whole dungeon...oopsie.Attachment 985
I'm also using the cardboard heroes Paizo sells, which includes every figure in Rise of the Runelords. The first encounter, the players meet a runebound giant, cursed with brutish strength and slavelike compulsion. He's easily dispatched. There's also a weird trap in the room which shrinks non-runebound creatures, but it's no big deal.
Attachment 986
The next room has a smoking cauldron, and a freakin' Stone Golem. The poor players are hard pressed to defeat. The ranger, built for combat and wearing an Amulet of Golems, dispatches it eventually. The paladin, built for combat, actually gets killed by the single monster (not even a critical, but two attacks at +22 to hit are baaaaaa-rutal). I don't have much choice but to have a friendly stone giant priestess cast a raise dead (the party cleric, minmaxed for healing, can cast the spells to remove negative levels, or at least one, anyway).
I'm also using the cardboard heroes Paizo sells, which includes every figure in Rise of the Runelords. The first encounter, the players meet a runebound giant, cursed with brutish strength and slavelike compulsion. He's easily dispatched. There's also a weird trap in the room which shrinks non-runebound creatures, but it's no big deal.
Attachment 986
The next room has a smoking cauldron, and a freakin' Stone Golem. The poor players are hard pressed to defeat. The ranger, built for combat and wearing an Amulet of Golems, dispatches it eventually. The paladin, built for combat, actually gets killed by the single monster (not even a critical, but two attacks at +22 to hit are baaaaaa-rutal). I don't have much choice but to have a friendly stone giant priestess cast a raise dead (the party cleric, minmaxed for healing, can cast the spells to remove negative levels, or at least one, anyway).
Dwarven Forge: Jorgenfist Library
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