Here is a link to a pdf of my RPG, Tower of Adamant. If you would be so kind as to take a read and give me your thoughts, I would be grateful.
Here's the game's goals in a nutshell:
1) to portray the traditions of epic fantasy literature in new and interesting ways. There are no superficial elements such as elves, dwarves, and classes. The focus instead is on the dramatic rhythms of the genre.
2) the game assumes the GM and players are collaborating rather than competing. The theme is "we're writing a story, let's see what would be interesting in this scene".
3) There are roles rather than classes. Roles are based on the classic party roles of the genre: leader, guide, companion, conflicted hero, protector, destined hero. These roles influence the character's arc and offer some mechanical benefits, but are not restrictive.
4) There are two types of scenes: standard and climactic. The nature of each scene dictates what may be accomplished and how. Climactic scenes have the most amazing action but also the most severe consequences.
If this sounds of interest to you, please read the document and give me your thoughts. At only 44 pages, this is a small document. It is not finished; I still need to write a bestiary chapter, a GM chapter, and a couple of other things. It will be less than 100 pages when finished and will hopefully be put up on Kickstarter by the year's end. I have already hired many artists to help bring the game to life.
I would dearly love play testers as well, if you're interested. I will be starting further posts here, each one addressing a different chapter.
So, for now, I'm just interested in a couple of very basic issues:
1) does this game do a good job in portraying traditions epic fantasy?
2) does it look fun to play?
3) are there elements of the epic fantasy genre that are missing and need to be included?
Thanks, folks!
EDIT: the graphic presentation of this document is in no way related to what the finished version will look like.
Here's the game's goals in a nutshell:
1) to portray the traditions of epic fantasy literature in new and interesting ways. There are no superficial elements such as elves, dwarves, and classes. The focus instead is on the dramatic rhythms of the genre.
2) the game assumes the GM and players are collaborating rather than competing. The theme is "we're writing a story, let's see what would be interesting in this scene".
3) There are roles rather than classes. Roles are based on the classic party roles of the genre: leader, guide, companion, conflicted hero, protector, destined hero. These roles influence the character's arc and offer some mechanical benefits, but are not restrictive.
4) There are two types of scenes: standard and climactic. The nature of each scene dictates what may be accomplished and how. Climactic scenes have the most amazing action but also the most severe consequences.
If this sounds of interest to you, please read the document and give me your thoughts. At only 44 pages, this is a small document. It is not finished; I still need to write a bestiary chapter, a GM chapter, and a couple of other things. It will be less than 100 pages when finished and will hopefully be put up on Kickstarter by the year's end. I have already hired many artists to help bring the game to life.
I would dearly love play testers as well, if you're interested. I will be starting further posts here, each one addressing a different chapter.
So, for now, I'm just interested in a couple of very basic issues:
1) does this game do a good job in portraying traditions epic fantasy?
2) does it look fun to play?
3) are there elements of the epic fantasy genre that are missing and need to be included?
Thanks, folks!
EDIT: the graphic presentation of this document is in no way related to what the finished version will look like.
Looking for feedback on my RPG
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