Greetings folks. I have a question which I hope some people can help offer some suggestions for me.
I've got a group who for the most part are not into combat related RPGs, but really want to do a game set during the 30 years war or English Civil. Due to the nature of such a time period being so embroiled in war, I don't feel it's appropriate to simply exclude combat or battles at all. I've also got some players who do enjoy combat, but they are a minority in this group. This group also for the most part does not like stats (They've done quite a few Archipelago games and are very adapt at it). Perhaps I'd say this group is more collaborative writing with rules rather than a pure RPG group.
Because of this, I don't really want to alienate either side. I was tempted to adapt the Flashing Blades, but because of that system and how even characters who aren't swashbucklers inevitably turn into swashbucklers, and that's really something that only three out of these 11 players would like to do.
If anyone could offer some suggestions either in doing combat without stats, or perhaps any other ideas on how to make this work well, that would be greatly appreciated.
I've got a group who for the most part are not into combat related RPGs, but really want to do a game set during the 30 years war or English Civil. Due to the nature of such a time period being so embroiled in war, I don't feel it's appropriate to simply exclude combat or battles at all. I've also got some players who do enjoy combat, but they are a minority in this group. This group also for the most part does not like stats (They've done quite a few Archipelago games and are very adapt at it). Perhaps I'd say this group is more collaborative writing with rules rather than a pure RPG group.
Because of this, I don't really want to alienate either side. I was tempted to adapt the Flashing Blades, but because of that system and how even characters who aren't swashbucklers inevitably turn into swashbucklers, and that's really something that only three out of these 11 players would like to do.
If anyone could offer some suggestions either in doing combat without stats, or perhaps any other ideas on how to make this work well, that would be greatly appreciated.
Combat with a group who doesn't like combat
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