I know we already have a thread on this but it really seems to have strayed off topic, and to have got fairly petty in spots. So just to clarify this is not a discussion of what is right or wrong or anything of the sort. I would like to simply discuss what setting implications are present in the 5e players handbook and what you could do with them.
I just grabbed the PHB a couple of days ago and have been making a list of anything rules wise that implies things about the assumed setting. Normally I don't give a damn about implied setting. I come up with a setting and beat the game mechanics with a hammer till they kinda look right for what I want. However for my 5e game I thought it would be an interesting change of pace to go with a whatever is in the book approach. This is a time saver for me at the moment because I have some assumptions to start with.
So anyway, I will start off with what has jumped out at me so far. These are in no particular order other than how I jotted them in my notebook. So without further adieu;
*We have a list of races and classes that we know will be present, which for brevity sake I will assume everyone is familiar with.
*The existence of Tieflings implies that demons are real and interact with mortals.
* In several class descriptions it is stated that actual leveled members of that class are rare in comparison with their mundane counterparts. Not all religious figures are clerics, nor all soldiers true fighters. I think it is safe to assume that this is true for all classes that it would make sense for.
* Adventurers are stated to be an exceptional sort in comparison with common folk.
The two points above lead me to believe that most people are akin to being 0 leveled. You can do this nicely I think by just giving them standard hit die and a background.
* There are thieves guilds about, as well as druidic orders, and monastic traditions.
* There is a fey realm that interacts with the real world.
* There are cthuluoid entities
* The levels of technology can vary widely, implied by the existence of barbarians along side some of the gear in the equipment lists.
* There was a common currency minted at some point.
* There is a specific organization to the planes of existence.
So far that is not too much to go on but it is enough to work from. Thoughts? Anyone else came across something that seems to imply things about the setting?
I just grabbed the PHB a couple of days ago and have been making a list of anything rules wise that implies things about the assumed setting. Normally I don't give a damn about implied setting. I come up with a setting and beat the game mechanics with a hammer till they kinda look right for what I want. However for my 5e game I thought it would be an interesting change of pace to go with a whatever is in the book approach. This is a time saver for me at the moment because I have some assumptions to start with.
So anyway, I will start off with what has jumped out at me so far. These are in no particular order other than how I jotted them in my notebook. So without further adieu;
*We have a list of races and classes that we know will be present, which for brevity sake I will assume everyone is familiar with.
*The existence of Tieflings implies that demons are real and interact with mortals.
* In several class descriptions it is stated that actual leveled members of that class are rare in comparison with their mundane counterparts. Not all religious figures are clerics, nor all soldiers true fighters. I think it is safe to assume that this is true for all classes that it would make sense for.
* Adventurers are stated to be an exceptional sort in comparison with common folk.
The two points above lead me to believe that most people are akin to being 0 leveled. You can do this nicely I think by just giving them standard hit die and a background.
* There are thieves guilds about, as well as druidic orders, and monastic traditions.
* There is a fey realm that interacts with the real world.
* There are cthuluoid entities
* The levels of technology can vary widely, implied by the existence of barbarians along side some of the gear in the equipment lists.
* There was a common currency minted at some point.
* There is a specific organization to the planes of existence.
So far that is not too much to go on but it is enough to work from. Thoughts? Anyone else came across something that seems to imply things about the setting?
5e working from implied setting elements.
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