I'm interested in supplements on building credible and useful/enjoyable economies in RPGs, or books that have helpful sections on this.
I ran a Mutants and Masterminds game sometime back that was a little lacking in the economy department. M&M doesn't really seem set up for much crunch in this area (for genre reasons, if I recall) and part of what the party ended up wanting to do was build a subterranean redoubt. Which was cool, and M&M had plenty of stuff for the secret ninja base itself, but there was next to nothing on the sort of commerce that would go into stocking and maintaining such a thing.
Looking for advice on:
I ran a Mutants and Masterminds game sometime back that was a little lacking in the economy department. M&M doesn't really seem set up for much crunch in this area (for genre reasons, if I recall) and part of what the party ended up wanting to do was build a subterranean redoubt. Which was cool, and M&M had plenty of stuff for the secret ninja base itself, but there was next to nothing on the sort of commerce that would go into stocking and maintaining such a thing.
Looking for advice on:
- Ballpark expense ratios at different standards of living in different eras/levels of industrialization.
- How common social pressures cause macro level changes in what buying stuff looks like to the players
- Gotchas
- What sort of things players expect the economy to be/do, and not be/not do.
Sources for economy building in RPGs?
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