samedi 30 août 2014

[Pathfinder] The Strange Magic Kickstarter (Spiritual Successor to the Tome of Magic)

On August 28th, say goodbye to the shackles of Vancian magic with Strange Magic, a collection of exciting magic systems compatible with the Pathfinder Roleplaying Game. Written in association with Flying Pincushion Games and Thilo "Endzeitgeist" Graf, Strange Magic expands upon the Ethermagic, Musical Composition, and Truename Magic systems released by Interjection Games earlier this year with brand new base classes, archetypes, prestige classes, spells, and feats. To date, the number of spells present in this book is over 500 and is still growing by the day!



Additional custom art by Gary Dupuis, archetypes, prestige classes, and even base classes will be added to the book at regular funding intervals, and announcements will be made as to what we desperately cook up if this happens faster than we expected. In short, if this Kickstarter takes off, the end product will become the sort of book that makes brave bookshelves weep - even the oak ones. As of posting, we're already 85% of the way funded and are poised to absolutely annihilate the stretch goals. I'm looking forward to breaking as many bookshelves as possible.



Contents


  • 3 new systems of magic unlike anything else compatible with the Pathfinder Roleplaying Game: truename magic (redesigned and remastered), musical composition (custom bardic performances), and ethermagic (advanced warlock)

  • Over 500 manifestations, compositions, and recitations!

  • 7 new base classes: cantor, ethermagus, ethermancer, etherslinger, maestro, scion discordia, and truenamer

  • 4 new prestige classes: polycosmic theurge, speaker of the word, willshackler, and wordsworn defender

  • 9 new archetypes: arranger, herald of creation, herald of madness, herald of the void, orator, truescribe, verminspeaker, virtuoso, and voidstalker

  • NPC writeups for all classes, archetypes, and prestige classes - Strange Magic is a stealth NPC codex!




Expansion Material







Ethermagic



What is it? - Ethermagic is a magic system that is defined by its plasticity and its inexhaustibility. Simply put, you have a spell point pool, a regeneration rate per round, and can build spells on the fly from various pieces, or manifestations, rather than being forced to prepare spells ahead of time. Given this approach, it is balanced against the capabilities of martial classes, but can "nuke" to some extent by burning more ether points than the regeneration rate grants. Most ethermagic users who try anything fancy will be doing this rather quickly.



Ethermagus - Tap into the infinite power of the ether, summon your void blade, and start etherstriking with the ethermagus, a brand new alternate class by Jason Linker of Flying Pincushion Games! This class features the brand new voidmeld etherheart, which allows the ethermagus to customize his personal void blade on the fly, as well as a number of ways to choke the fight out of his foes with the force of the ether itself. And yes, your void blade can go way past +5 without a problem. The ether does not subscribe to your pitiful physics.



Etherslinger - In the icy blackness of space, nobody can outsmart bullet. Written by Endzeitgeist himself, the etherslinger alternate class is a deconstruction of the gunslinger with some ethermagic thrown in for good measure. Gone are the days of having to go into melee because bullets are prohibitively expensive. Instead, pull some energy out of the void, load it into the chamber, and start firing! Grit and ether points combine to allow for a complex resource management game, while a new talent system replaces autogranted gunslinger deeds and allows for powerful customization from etherslinger to etherslinger.



Heralds of the Multiverse - The heralds of creation, madness, and the void are a series of archetypes for the ethermancer base class that each have their own explanation for the way the universe is. Are you the celestial protector and superhero, the servant of elder abominations, or the selfish egotist?



More feats, manifestations, and greater manifestations!







Musical Composition



What is it? - Musical composition allows for the creation of custom musical scores. Each score is made up of an intro, which triggers when conducting begins, a number of stackable melodies, which provide their function for the duration of the performance, and an outro, which triggers when the performance ceases.



Cantor - Sick of the orchestra? Lead the choir! Written by Jason Linker, the cantor base class puts away the arcane bells and whistles of the maestro and instead picks up a number of divine tricks all her own. Complete with her own composition and opus lists, the cantor brings the idea of musical composition full-circle. Just as the bard straddles arcane and divine magic, so too follow the composers.



Arranger - Whenever one man makes a masterpiece, others start arranging it in an effort to show that they could have done it better. This archetype for the maestro base class allows you to do just that - add melodies to your opuses to prove that you know the way the 1812 Overture should have ended.



Virtuoso - Why compose when you can also play? This archetype for the maestro and cantor base classes does away with the ability to cast, but grants the ability to make bardic performances instead. Achieve total aural saturation by conducting a score and performing a bardic performance all at the same time!







Truename Magic



What is it? - A from-the-ground up reconstruction of the classic 3.5 system with entirely new core, metamagic, and spell systems, classes using Interjection Games' truename magic uses pseudo-Concentration checks in order to cast spells. Flexible metamagic, called inflections, allows for the application of special modifiers, such as faster casting or additional targets, to any spell, called recitations, that the class can cast; however, as casting gets harder the more a specific spell has been cast per day, and as using inflections increases the rate at which a spell gets harder, using these inflections literally dumps the caster's resources up to five times faster than casting without. Combined with copious resources provided by lower level recitations that get easier and easier to cast, but do not scale with level, this new truenamer is perfect for those players who love to spam numerous effects and chain combos in order to keep up with the party. It's dynamic. It's rewarding. But, as the abilities never scale, it's never overpowered.



Savant of Heart and Mind - Most truenamers fight long and hard to learn how to think like a thing or like a place so that they may leverage the various codices that reference them. Some few simply end up being too alive to do so and focus on the Codex of Heart and Mind, the tome of First Language knowledge that concerns itself with living things. True masters of that codex, savants of heart and mind, a truenamer archetype, deal exclusively in its recitations and are known to have a vast vocabulary in that area of expertise.



"Babylonian/Cthulhu Base Class" - Endzeitgeist hasn't written it yet, but, from what notes we have, this base class reaches out to Lovecraftian horrors existing beyond time and space and leverages their power to force the universe to conform to the class' will.





[Pathfinder] The Strange Magic Kickstarter (Spiritual Successor to the Tome of Magic)

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