mercredi 17 septembre 2014

Campaign Lethality and Script Immunity

This is sort of a spin off from the recent discussions of the AD and D 5e Intellect Devourer. Opinions are divided to say the least. The creature's potential quick lethality is major sticking point with some seeing it as an exciting challenge and others are a potential campaign wrecker as it could offer sudden death/disability to PCs without much warning and consider that unfair or at least not very fun. Many of those that hold the opposing view feel that's the risks of playing the game for the player and leading the life of an adventurer for the character. And you can always make a new character.



I find myself in the middle. The thrill of adventure and role playing demands some risks, but I don't feel my characters are totally expendable. There's a spectrum of opinion but I found myself wondering so I decided to try a poll on PC death, play lethality and assumed Script Immunity.



So on a scale of 1 to 10 with



1 being: PCs have no Script Immunity. They live and die by their abilities, actions and the dice.



10 being: Player Characters are the same as protagonists in a movie, novel or other work of fiction and can only die or be incapacitated at the appropriate (how ever you would define it) moments in the course of the game to avoid trivial or anti climactic deaths.



Where does your preference fall?





Campaign Lethality and Script Immunity

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